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  Click here to go to the first Dev post in this thread.   Thread: I have a question about fire and ice mage skills!

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    Default I have a question about fire and ice mage skills!

    Does fire skill removes or stops ice skill? Just asking before I change my skills. I'm planning on putting fire 5/5, ice 5/5, health 4/5(not including the extra 8m), and clock 5/5 skills ( and I'll use the rest of my skill points left to upgrade a shield skill for bosses only.) Yeah I'm a PVE mage type. I don't really understand anything about PVP nor planning to lol.

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    Same build as I have, only thing I did was get rid of clock and add lightning 5/5

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    You can have heal or shield for pve, heal also gives mana and is helpful for bosses.

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    Member iAmBurberry's Avatar
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    I'm not too sure if it's just me, but i have noticed that if I have both of those skills in rotation, I tend to have larger crits shooting Fireball first then Ice. Another plus for shooting Fireball first, in rotation, is that Fireball has pretty decent ticks from it's DOT.

    My PVE Mage loadout(in rotation): Fireball > Ice > Lightning > Shield

    Very fast "run-n-gun" type playstyle. No Clock in loadout for me since I feel cooldown is a bit slow and where clock lands isn't very versatile. Although I still have enough AOE damage from Fireball and Lightning(% chance) to take care of mobs.
    Last edited by iAmBurberry; 02-22-2016 at 02:07 PM. Reason: added extra information


    Iamburberry | Notburberry

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    Senior Member eugene9707's Avatar
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    Quote Originally Posted by HeftyWood View Post
    You can have heal or shield for pve, heal also gives mana and is helpful for bosses.
    yes you canm but why would you ?

    Unless you are still early on and can't afford to buy potions.

    Also, judging from your join date, you're fairly new to the game, so here's some stuff you dont know:
    - heal attracts mobs, when you heal, you end up having more mobs attacking you, ruining the point of the heal
    - heal takes a while to cool down, so you have to use potions anways, so why use it?
    - not using heal and use an attack skill instead = more damage done = enemies die faster= less damage taken = less potions use (as fights dont drag on as long)

    Also, note from your previous comment, about lightning:
    - drop the aoe lightning, it rearly happens ( unless you live in wt4) , and it's not really useful in elite.
    - drop the stun, it's only a chance to stun, fireball is much more reliable
    - Clock is arguably the most useful spell in pve ( aside from boss, which i'd agree to switch to lightning), so keep it


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    Jeez, someone uses heal and the whole world of nerds freaks out lol. I also have shield I just don't use it because heal give me mana

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    Member Brianv333's Avatar
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    I see a lot of people disregarding heal these day. When I use my mage, pve or pvp, I always have heal on. It is nice being able to boost your health and mana on command for no fees. Plus, others heavily rely on the mana aspect of things when concerning heal. Also, people hate on the shield. The shield is a necessity when dealing with elites or high damage enemies, otherwise you will constantly die... therefore making you even more useless.

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    Senior Member Intous's Avatar
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    Quote Originally Posted by Alphonso14 View Post
    Does fire skill removes or stops ice skill? Just asking before I change my skills. I'm planning on putting fire 5/5, ice 5/5, health 4/5(not including the extra 8m), and clock 5/5 skills ( and I'll use the rest of my skill points left to upgrade a shield skill for bosses only.) Yeah I'm a PVE mage type. I don't really understand anything about PVP nor planning to lol.
    What, a PVE mage without clock? That's weird.
    In tombs (wt4) you can kill massive crowds with it.
    In km you can use it to lure francesca without being in it's room ( if you use explode).
    This is my main build :
    Fireball+ Clock+ Shield + Ice for mobs, replace clock with thunder for bosses, however everyone uses their unique skill build depending on your playing style.
    In the internet, you can be Whoever you want, I wonder why some people choose to become idiots...
    Intous - High Society

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    Quote Originally Posted by HeftyWood View Post
    Jeez, someone uses heal and the whole world of nerds freaks out lol. I also have shield I just don't use it because heal give me mana
    Yeaaaahhhh, agreed.. but no wonder if all the others players in the same map will react like this:

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    I have an endgame PvE smurf,
    I use Fire, Ice, Lightning (boss)/Clock (mobs), Shield

    Fire (least from my runs) doesn't cancel Ice's freeze effect.

    Also,
    the reason some of us are against using Heal in endgame PvE is because we already have HP/MP potions.
    And since there's only 4 slots for skills, we'd rather have something that does damage to mobs, while keeping us alive (shield)
    Heal has a CD before being used again, potions don't.

    If you know how to manage your HP, and keep yourself alive,
    all you need is a bunch of HP potions, shield (recommended), and some skill
    you'll be able to survive.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    .

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    Just know, that most pve guilds will immediately kick you if you are a mage using heal in pve ^.^ (unless basic maps and you are helping new players)

    Pvp is very, very, very different

    Caabatric. The one nub sorcerer you wont forget.

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    Thank you guys for all your infos! It means a lot to me! 😃 And for those who suggests shield instead of heal I'm a go HEAL FTW!!! 😛

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    Senior Member Veenihiv's Avatar
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    Put Heal if U wanna die fast !

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    I agree for 95% of the mage players not to use heal in Pve. If u want to contribute to a faster killing and map clearing use damage skills and pots.
    A mage has mobs' aggro just by being a mage and using heal in the wrong moment might provoke chaos. 5% Pro Heal goes to Pve'ers who know what to do when and who are willing to elaborate a team playstyle.

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    Quote Originally Posted by eugene9707 View Post
    yes you canm but why would you ?

    Unless you are still early on and can't afford to buy potions.

    Also, judging from your join date, you're fairly new to the game, so here's some stuff you dont know:
    - heal attracts mobs, when you heal, you end up having more mobs attacking you, ruining the point of the heal
    - heal takes a while to cool down, so you have to use potions anways, so why use it?
    - not using heal and use an attack skill instead = more damage done = enemies die faster= less damage taken = less potions use (as fights dont drag on as long)
    Actually heal is there to support teammates and if u attract aggro and still can survive --> team mate(s) can survive more easily... ofc you can't use it if mobs are too hard, just if u can survive without shield

    And to be honest it does not make an elite run significantly faster if you use 3 or 4 damage spells if you have rogue in party.
    Even lightning for elite bosses is not neccessary since you barely deal damage unless staff procs.. if you use lightning it makes it a few seconds faster but its not a MUST (those few seconds you actually lose while changing loadout at boss so...)
    We need party-option for raid! :P

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    Its ok to use heal in normal maps, but a sorc with heal in an Elite map? Eh, that sorc wants to die.

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    I hate when see mage use shield + heal in elite or planar.. wasting time

    Sent from my ASUS_T00F using Tapatalk

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    Senior Member stricker20000's Avatar
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    Quote Originally Posted by kinzmet View Post
    Its ok to use heal in normal maps, but a sorc with heal in an Elite map? Eh, that sorc wants to die.
    Thats why you don't use heal if you can't survive using it
    We need party-option for raid! :P

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    Well i ussually play using fireball for stuns, shield og course, gale or lightning, ice, that was an awesome build, you have lots of stun and i have heal skill that i never use for pve because its suck -.- before you done ur heal you already dead in elite stun better than heal for me you still can heal fast enough using potion. If in pvp i prefer to use fireball,shield,lightning,heal i not a curse master bcz the range very suck lots of player will hold thier skill until the curse effect disappear. I would happy if they add more skill slot for my heal in pve lol ik it'll never happen dont take a game very seriously its about how your style to play a game not about other just enjoy it and you'll find out ur style in game

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    Senior Member ilhanna's Avatar
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    Quote Originally Posted by kinzmet View Post
    Its ok to use heal in normal maps, but a sorc with heal in an Elite map? Eh, that sorc wants to die.
    It actually makes more sense not to use heal in normal map. You can kill faster by going 4 attack skills in normal map.

    My mage's current build:
    Full INT
    5/5 Knowledge, Dexterity, Might, Critical passives
    5/5 Firebolt
    5/5 Clock
    3/5 Ice (just the 2nd and 3rd upgrade)
    4/5 Shield (no knock back)
    4/5 Gale (except 1st upgrade)
    4/5 Lightning (no stun)

    KM/WT runs: fire, ice, clock, gale
    Elite Rengol: ice, gale (a lifesaver for the parts where we run past giants), clock (another lifesaver when you're chased), shield
    Planar Tombs: fire, ice (very useful against the wolves), clock, shield (lightning at boss)
    Elite Wilds: fire, ice (crucial for immobilizing shamans), clock, shield/gale
    Arena: fire, ice, lightning, shield

    When I use fire and ice in rotation, I throw fire first to stun so it's safe for me to rush in and drop clock.

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