Originally Posted by
avikk
Just to be clear, I'll try explaining it in a hypothetical situation,let's say there are two mages in Elite rengol, and one mage(let this mage be pro mage) stuns a group of mobs, the group of mobs being Orc engineers. Funny thing about Orc engineers, they need to be constantly stunned since ice has n effect on them, and clock snare just protects you from their auto attack(which is the thing that will one hit without a crit even more<I tried to poemitise for you, ik lil ragebisl likes poems). Now when Orc engineers are stunned they stay like that for 2 seconds, well 2 seconds ish depending on the mobs around them). When you go ahead to charge ice, clock and then heal, it leaves a window open the Orc engineers to throw mobs AND hit you with an auto attack. Now we have the second mage(let's call him nott-a-pro), nott-a-pro notices pro-mage isn't able to stun the Orc engineers in time, the 6-8 second stun immunity rule withstanding the Orc engineers get more time to dish out their devastating spells. Including bombs and auto attacks. A trio of auto attacks will always, ALWAYS kill a mage. Unless that mage has the stats of a warrior.(2 second invulnerability from shield is an exception).
Nott-a-pro tries to keep the mobs stunned but notices he isn't able to land a stun because pro-mage stuns the engineers and Nott-a-pro has to spend 7+2-3 seconds wondering where the next bomb is going to dropand even more time evading the charged auto attacks from a set of mobs.
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