It's time to LEVEL UP!
Greetings Legends, and welcome to your weekly community update!
Announcements
Double XP Week
As a new expansion approaches, it comes time to muster up your strength, dust off your weapon, and hit that cap! This week, earn Double XP in all Arlor maps for all characters and pets. Add on an XP elixir for even more fun!
New Guild Hall Available!
Have you ever wanted to have a private guild party on the deck of the Dragon's Jewel? Well--you can't. That ship belongs to a different Captain. BUT, you can now own one of the Jewel's sister ships. The Fleet Ship guild hall will be available for purchase starting tomorrow, 3/2 for 75 platinum. It comes complete with all of the usual guild hall amenities, with a fun little addition--Fleet Cannons! Fire them off for a chance to earn gold--or suffer a bloody death and be sent down to Davy Jones' locker!
Game Updates
Entangling Trap
Thanks to your feedback on last week's Skill Mastery post, we discovered that the Razor Wire upgrade for Entangling Trap was not working as intended. We've made the following changes in order to bring it in line with its intended design:
Entangling Trap "Razor Wire" upgrade now has an added bleed effect that affects enemies that continue to stand on the trap, in addition to the bleed affect already applied. This added bleed effect will stack with multiple traps.
Bug Fixes
+ Arcane Dragon Hunter weapons will no longer proc in towns.
+ Arcane Dragon Hunter Sword stun now properly adheres to stun immunity rules in PvP.
+ Arcane Deary will no longer spawn portals to islands that have already been looted.
Coming Soon
Chest/Crate UI and Crate Keys
We released another post today with a first look at one of the next major features in Client 1.5: Crate Keys! As well as some new UI enhancements that will give players more clarity around what they can get from any chest or crate. Check out the full details on Chest and Crate changes and join the discussion, here: http://www.spacetimestudios.com/show...Chest-Updates!!
We'll be releasing more info on Client 1.5 features in the near future. Keep an eye out!
Game Changes
Thank you to all of you who have contributed to the many big conversations over the past few weeks. Thanks to your feedback, we'll be adding the following changes and bug fixes with the release of the 1.5 client:
+ Shadow Storm Shot upgrades Spreading Shadow and Shadow Touch and will now work as described.
+ Brought the stun immunity duration for charged Fireball spells in line with other stuns.
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What's Next?
What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
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