It always seems to take longer with a tank. If the tank has low damage the others in the party have to pick up the slack making it appear to be harder with a tank.
The tanks makes it easier for you to survive so it's a trade off. Unless you're a group of super armored rouges that don't die the tank is beneficial to your party.
Is that what were getting at?
this is not always the case (coming from a tank who also plays a rogue):
in arena, a tank is only beneficial, as long as the party is still be able to kill bosses before they get enraged. if they are, there s not much to do for the tank anyway, as spread rogues can share one hit s better then a tank getting one or two hitted, because his feeble skills don t impress the boss...
bottom line: arena is no place for tanks
in hard elite s (tombs) even in a high dps party i highly appreciate a tank when playing on rogue. but the tradeoff is too high for similar reasons: even if the tank does his job very well, during the prolonged boss fights, the one hit s during the extra time cancel the benefits from having a tank in the party. that s why we (ravagerx, maarkus, skipleggday, just to name a few, please feel free to protest) call for working debuffs to make it a real option to have a real tank (not only a warrior) in the party.
Ah. I've finally found the Pheonix guild...living here in the bugs and technical issues forum
sir moderator, make this thread sticky please.
to put it more simple its +2.38% damage reduction every +100 armor
Make scale with armor and health if u can madnex would be really informative to know how much 1 armor corresponds to +health, ty for guide
nice guide.... good!
Yes very interested in this
I see you are still calculating stuff
Very informative post, thanks for allowing us to review the full analysis on the whole armor-damage deal! (:
Hard Work appreciated
This time, Rogues should get hit, after all it' s about Rogue's armor loss effect . Madnex chose a specific mob because it gave constant damage, so there was no need to average the data. Best use Weapons without proc. Have fun!
I am not sure if it is completely linear and you yourself demanded to clarify the role of the real damage output in pvp.
So far the damage was constant and the (my) armor was changed. If the damage output is important (as in: the higher the damage, the less the reduction percentage f.e.) so could possibly the class factor in. Remember secondary stat perks are not evenly distributed over classes too. You only want to see tanks getting slapped by Rogues. Busted!
Thank you so much
I have count again, based from the old data and ur armor percentage, if i divide 100 by 2.38 it will get around 42. So if we multiply it by a 100 we got 4200. And this mean with 4200 armor. Its totaly 100%damage reduction to 938 damage value.
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Bump ....
#11
It helped me. Thank you.
ty for the infoo
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