HAH! Fooled again! It's a money saving guide: Stop crafting Water jewels, they have always been a waste of gold. Liquidate them!
You need 243 cracked water jewels to make an excellent water jewel. To get an excellent water jewel, you need to perform 81x cracked to damaged (30 gold each craft), 27x damaged to weak (100 gold each craft), 9x weak to standard (300 gold each craft), 3x standard to fortified (700 gold each craft) and a last craft that costs 1500 gold.
You just spent 11430 gold to craft an excellent water jewel... and you're selling it for 4k-10k in CS
Good Job bro
Back to reality. Could there be a proc or an armor that makes the player lose mana instead of health (for sorcerers)? The low level players only have access to water, nature and diamond jewels in their maps. Are the water jewels even used? The added mana from low tier water jewels isn't great. Leveling up, you realize that you want other type of jewels.
It's like the dodge stats... Tanks are the ones who need it mostly (in PvE) because they are getting the ones tanking *duh* and taking all the simple attacks... and since dodge doesn't work against abilities and skills *le sigh* (I never saw a player dodge the pogo attack from Ogres)... Is there any future in these two things? and all the underused stuff in game?
Want to make the game lighter? Remove the never used stuff like all the common items (Haggard hood/broken sword/frayed shirt). Increase the gold drop instead! Give a liquidate value to jewels!
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