Thanks for the extra rundown, Pharcyde. I'd (personally) still probably stick with Ice and Frost either reversed or (as I have it now) balanced. I haven't even tried PvP yet, so any advantages there don't really matter to me. Frost, to me, is more useful against mob groups. Currently, in various AO areas, I run into the middle, frost them, then run away and pick them off one at a time, starting with the ones that didn't freeze. It's surprisingly useful if done right. And I think it may become more useful when GCD shows up. (Freeze, run, buff, return to nuke. If only bosses could be frozen. )
I understand the rest much better now.
My L41 build looks like this:
6 2 6 1
6 4 6 1
1 0 1 6
The next 5 levels are all going into vitality, though I might speed that up a little with a respec and pull some frost away early. Right now, it's pretty much just the skill set I ended up with by just playing and reading the screens rather than the forums.
The big things to cause a shift:
1. damage affects skills and weapons (I assumed just weapons) (this also makes Might pretty amazing)
2. hit, crit, and dodge affect skills and weapons (again, I assumed just weapons) (again with Might being amazing -- 60 crit for 20 seconds is effectively a 60% increase in damage for 20 seconds -- all damage -- including the extra 30, which makes it effectively +48 to weapons and skills...)
3. Same things as above, but in reverse for nightmare and weakness.
My skills that hit 6, in order: Fire, Lightning, Drain, Might, Heal (fire because the "push back" helps to break an attack lock) (Heal was last because potions are basically free and are fast, but it's been far more important for group healing since late 30s.)
As for other changes with GCD: unless they increase the length of time buffs and debuffs last for, their effective benefits will be lowered somewhat in the first 5-10 seconds (before regular skill timeout takes over as the limiting factor rather than GCD). Basically, less help in clearing power but shouldn't materially impact long boss fights.
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