Originally Posted by
Zeus
Hello,
So, the release of the set gear got me thinking on ways how all elite maps could be relevant. First off, the new Glintstone/Underhul set needs a slight buff, otherwise it's just not worth farming for it. So please, developers, make it happen. As of right now, it still does not feel like gear progression.
Now that we got that out of the way, onto the good stuff:
1. In order for this idea to work, the timer to insert jewels needs to be removed or severely reduced.
2. All elite campaigns should have a set of specific gear for that campaign that is designed in the way so that using that specific gear is the most efficient way to run a map.
3. These specific sets of gear should be farmable and should be distributed in a similar manner that the new Antignome set is being distributed.
This way, if people want to run a map in the most efficient way possible, they need to have the set gear for that campaign. Jewels will not be an issue because the timer will be severely reduced/removed so that players can simply remove transfer jewels from gear to gear.
STG will make money from this because instead of just one campaign generating the most income, each specific campaign will generate income because each specific campaign has their own specific set gear.
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