STS, please, take a serious look at this pet...I know Korruption was made for PvP, but it clearly needs a big nerf/change!! I mean..what's the point of "giving" EVERYBODY such an OP pet?? Even if it was only for few, it will still be insane, I'm talking about AA, of course! I don't know if you realize how OP it is:
-> It STOPS any heal ability overtime, including skills and pets (like sns), so this basically reduces mage's heal to 50-60%, but that's not the worst - warriors suffer much more, we ONLY get 1/6 of our horn (since is 100% overtime) and even juggernaut skill DOES NOT HEAL..so we can die in a second!! Due to heal packs, rogues suffer much less from this, but they still lose the small heals overtime. Even when we leave pool, heals won't work anymore -.- zzzz.. Totally absurd for a "free" and very common pet, NO??? This is also a bigger problem, since now we have this 50% nerf in PvP areas (including heals)!
-> It drains an insane amount of mana - around 50% - for all classes. So.. 2 korruption -> 0% mana -> no comments!
-> The AA area is huge..hard to move from it, particularly, when we are fighting 2 or more tanks using Mythic Set (4 axes bonus). And this is even worse, since we usually fight more than 1 korruption on a clash.
All this combined, makes Korruption insanely OP and that only favors LUCK, not SKILLS or tactics! And it's not fun, AT ALL, to have 1 item/pet that, basically, nuliffies heal skills and other heal effects from pets, like sns (most expensive pet in game). -.-
I know we have Stampy to remove pools..but, honestly, nobody uses stampy in PvP..why?? Coz it's a crap, nuff said lol and not always works anyways.. And if "Stampynab" is the only way we have to remove/cancel this pet's AA effects, so something is not right, for sure...
MY suggestion, why not removing AA effects on skills? I can accept the mana draining (although, I think the amount is very high, 5-7% each Dot would be ok; it's 10% now), but stopping heals and juggernaut it's totally absurd and non-sense! Something must be done with this, for sure!
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About mana nerf in PvP, I'm not sure about this subject, but are mana abilities/pets also nerfed to 50% in PvP areas? Is it supposed to be like heals and damage? Just a few examples:
-> Samael's mana regen ability
-> Slobber's mana balls from passive
-> Jack's AA ability
And many other cases like these...
We still need same amount of mana when using skills so..why are the mana abilities/pets (and I believe also skills) nerfed to 50%? This would only make sense if skills mana consumption was also reduced to half! Please, also take a look at this!
Cheers!!
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