Results 1 to 20 of 112

  Click here to go to the first Dev post in this thread.   Thread: Nerf korruption!

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #13
    Banned
    Join Date
    Feb 2014
    Posts
    2,089
    Thanks Thanks Given 
    185
    Thanks Thanks Received 
    537
    Thanked in
    237 Posts

    Default

    Quote Originally Posted by Carapace View Post
    Just going to chime in that we are reading and following this thread, though we don't have any large comments at the moment while we discuss things about the pet.

    Some things I can discuss:

    - This week (6/9/16) we will be removing the initial manaburn impact of the pool, so there will be about 0.5 seconds for players to at least react and run before getting mana drained.

    - We like the mana drain mechanic, we feel it makes for some strategic plays in PvP and it does have a counter in Stampy. We are debating whether the 10% mana drain is too much for a legendary pet. One of the things we want to preserve is that with multiple korruptions, a coordinated team can capaitalize on all of the korruption mana nukes at once rather than them ignoring the others for example.

    - We have discussed the size of the effect being potentially too much in PvP. A reduction of about 20-25% of the area of effect has been discussed.

    - We are discussing the functionality of the Heal Over Time prevention. At the moment this removes the heal over time completely as long as you are affected, but the affect drops off after about 0.5 seconds. There may be an adjustment here so that it prevents healing rather than removing the heal completely

    So we are reading this and we are aware of the concerns, however we are trying to be careful in how we might adjust the pets ability given players worked hard to earn him during the event and we've put ourselves in troubling spots before overreacting to pet abilities and stats. There might be an adjustment coming, and it might be in one of the areas or some of the areas mentioned above but we're still discussing internally.

    Feel free to comment whether you think any of these ideas have merit related to the concerns you are all conveying, but I make no promise that any of this will happen or will happen in the % amounts described above based on other factors. Everything is always subject to change.

    - Carapace
    More than anything, it's effect on heal over time is what makes it OP. This is why tanks jugg gets canceled. They still have their damage reduction, but cannot heal themselves when their hp drops below 50%. Same with mage heal. We get the initial health burst, but heal over time is canceled.

    I agree that the mana reduction adds strategy to the game, but I think cancelling heal over time makes it a little too OP for a pet that could be obtained by anyone for 3-4 hrs of gameplay during the course of the 1 week event.

    My suggestion would be to remove the heal over time completely, and reduce the CD the same as mages heal CD, making well timed korruption AA keep a teams mana permanently down.

  2. The Following User Says Thank You to Kingofninjas For This Useful Post:


Similar Threads

  1. Korruption Party
    By Nabkro in forum AL General Discussion
    Replies: 5
    Last Post: 05-29-2016, 03:36 AM
  2. korruption rework
    By azagreoralu in forum AL General Discussion
    Replies: 23
    Last Post: 05-26-2016, 07:17 PM
  3. Bulwark's feedback - nerf nerf nerf more
    By Swardix in forum AL Player vs. Player
    Replies: 166
    Last Post: 11-22-2014, 02:32 PM
  4. Nerf threads are too OP!!! NERF 'EM, DEVS!!!!
    By Deathpunch in forum AL General Discussion
    Replies: 7
    Last Post: 11-25-2012, 03:30 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •