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Thread: Dodge

  1. #21
    Junior Member aloysiuslau's Avatar
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    Wow! Physiologic you are great!
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    Luminary Poster Fyrce's Avatar
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    Ahhhhhhhh!

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  3. #23
    Senior Member noneo's Avatar
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    Quote Originally Posted by Physiologic View Post
    This is my understanding of how PL's roll system works. A roll system is how one action is affected by several variables, and once one roll is completed, the second part of the system kicks in, and so on. The roll system is applied in many types of games (not just limited to MMOs) that have variable stats/attributes that affect the system in some way or another.

    When you attack an enemy, the game follows a specific algorithm that determines the outcome of the attack:
    1. You will MISS the attack
    2. The enemy will DODGE the attack
    3. You will damage the enemy
    4. You will critically damage the enemy



    Hit% roll is based off of your hit%. There is a probable cap to this value (<100% despite your hit% value).
    Enemy dodge % roll is an unknown variable for each enemy.
    Crit% roll is based off of your crit. There is no cap for crit atm.
    Critical damage = effective damage x2
    Effective damage = damage - enemy armor

    I did not include weapon proc in this, as they activate at a low random occurrence. The proc most likely adds at the very end, after damage/critical damage is calculated.

    This is my current basic understanding of the roll system. I think each given attribute (hit%, dodge, crit%) is independent in each part of the system.

    Bringing back the old crit chart up:


    Crits landed was 44.7%, very close to the crit value of 46. We know hit% is capped. There were 10 dodges.

    When crit and hit is lowered in the next example:


    You get 12 dodges, which is a pretty insignificant change from 10 dodges.

    Thus why I believe this is the current system at work. If there's more complex things at work I would love to know!
    I understand that Hit% is capped at 85%, so out of 100 attempts, you will hit an enemy 85 times. But if that enemy has 100% dodge (assuming it is not capped), then no matter how high your hit% is, you will still be unable to hit the enemy.

    Looking at your roll chart:


    Lets say:
    I am attacking a mob with 100% dodge.
    I have 200% hit (more than enough to keep me at the 85% cap)

    Then first, I roll for a hit (vs. Miss). My hit then goes to the next roll 85% of the time. (missing 15% of the time)

    After that, my roll continues for hit again (vs. Dodge). This is where it gets shady for me.

    Now, this factor is solely based off of the enemy DODGE. (since you already "landed" the hit, you just have to see if the mob dodges it). If the enemy has 100% DODGE (that is uncapped) then the mob will dodge every hit. This makes me think 100% DODGE does in fact lead to an invincible character.

    Wouldn't 100% DODGE (assuming that there is no cap) actually make one invincible?
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  4. #24
    Junior Member HorizonSon's Avatar
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    Just throwing this into the mix.... Just an unsupported thought is all...

    What if your hit chance and the target's dodge chance are calculated together? Meaning; let's say I have a 125% hit chance and my target has a 50% dodge chance. Could it be calculated together as 125 - 50 = 75% chance to hit?... Just a random thought.

    What say ye? ;-)
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  5. #25
    Guardian of Alterra Physiologic's Avatar
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    As there is currently no way to reach 100% dodge that I can think of but no way of knowing if there is a dodge cap, we can't make any conclusions yet

    And I don't think dodge and hit are mixed together because of the distinction between a MISS that occurs on top of your head (meaning your own hit% failed) and a DODGE that occurs on top of the enemy's head (meaning that its dodge% succeeded).

  6. #26
    Senior Member davidis57's Avatar
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    Don't your knees shake just standing next to him in game...lol joking

  7. #27
    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Physiologic View Post
    As there is currently no way to reach 100% dodge that I can think of but no way of knowing if there is a dodge cap, we can't make any conclusions yet

    And I don't think dodge and hit are mixed together because of the distinction between a MISS that occurs on top of your head (meaning your own hit% failed) and a DODGE that occurs on top of the enemy's head (meaning that its dodge% succeeded).
    I wonder of the jeweled bow of evasion gives a dodge buff
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