I don't play mainly the rogue but im surprise to see peoples write about the Smoke grenade..its my big regret on rogue actually!
This skill is probably one of the less play of the game but when you look the skills buffs seem crazy and its good either with bow or daggers and allow a better teamplay.
To me ( with my humble feeling), first, the POSITION OF THE GRENADE is to much RANDOM and to hard to launch properly unless sometimes the area is just.. random.
And second, the COOLDOWN between the cast of the skill and his ACTIVATION, all combined with the duration of 11seconds.
This skill was almost always play first season and even after, its why i chosed to play rogue but actually it seem a little "EXPIRED" regarding the NEW and deeper GAMEPLAY
For example, try to use it on glinstone, you will die before the explosion of the grenade , another example is on kraken mines, its almost impossible to catch gunners with it. So in pvp it should be terrible lol.
In addition,
If you count the cooldown, the random area and the time to enter on the area (either minions and team mates) the skill isnt that good.
I would like to see a rogue aim it properly and it explod on impact, the best will be if its distance depend with the time we charged it With like a "short mod" and "rang mod (charged)" working like the SORCERER WINDMIL
thanks for reading.
Let me know what do you think
[QUOTE=Zeus;2534826]Okay so I tested rogue against a warrior and mage scenario and it still does not stand a chance. It was not my team either, considering that my team was compromised of the team that I use for tournaments. The strategies were solid, but nothing works to help a rogue live against a pure warrior and sorcerer team. Therefore, rogues are still an outcast in PvP unless there is a rogue on the other side.
The spike damage which gave rogues a meager chance before is gone as well. So, we need some sort of adjustment
What ^ safiras said are great points but if STS can't do that there is an another way to fix this problem why not just make the stats of PVE and PVP different for rouge and other chars
And if rouges are happy with their pve power just gives routes a buff in pve in armor or damage reduction of thing of that sort this might work so it makes it that rouges are balanced making them happy
1.well human beings are genetically linked to monkeys but in case you forgot..there are generations and stages of evolution involved in between ...and just to remind...brain also evolved .. So some of us has the right to feel insulted... anyways i m ignoring it as the ability to respect others is a virtue embedded in the gene..and not all individuals are born with the quality
2. Whether the change is not detrimental and the reaction is overblown is something let the devs/management take the decision. Like the same way u are expressing your opinion that the reaction is overblown from your perspective ...similarly another individual has the right to express the opposite weapon.We think we are in a democracy arent we ? OOh yes..thats another thing that separates human beings from monkeys...
3. I had witnessed a lot of obscene pleasure when rogue armor was nerfed...
But surprisingly all this intelligence and philosophy was missing when another class was asking for a buff in their powers for the last 2 years...saying they were unwanted in pve
Let me point out if you havent noticed not a single rogue spoke against that ..we dont really want anybody being nerfed.. ...its bad for the overall health of the game...
And as a class we share the philosophy that the way to excel is to make your line longer.....greatness achieved by reducing others is not something we particularly relish on and consider honorable
4. If some of the reactions are strong..let the STS handle it if it was justified or not.Why some of us are grabbing this opportunity to pose themselves as leader ?
There is no shortcut to Leadership as is it again a virtue embedded and inborn...and we are certainly not monkeys who can decide our leaders by fighting and biting
Rogues are fine in pve. Still the rulers. I also don't think rogue survivability is the issue in pvp. It's the lack of damage. You should have a think twice approach before rushing a rogue if not in invulnerability. It's mages and tanks job to block rushes to rogue during other mages 2 sec invuln and players should be punished for reckless rushes and failed attempts. I think you can dismiss kdr and try giving rogues 75% of their damage at end game scaling for lower levels as opposed to 50% like the rest of us. We have so much healing and defenses at end game that it is manageable. Ofc it doesn't have to be 75% but some number higher than 50%. More armor will NOT help them in pvp honestly. Two or three mages can just storm the glass chica and she's gone. The rogue needs to be scarier and deadlier. I'll rush any rogue even solo most of the time. I shouldn't feel ok with this I don't think. They aren't scary anymore. If a rogue can isolate anyone off jugg or 2 sec invul it should be a very scary spot. Just my opinion though.
Sent from my iPhone using Tapatalk
This is an interesting perspective and one I wouldn't mind testing out. However, outside of a proper clash game you would likely have mages crying about getting one-comboed through shield and rogues killing other rogues in one combo. I'm not sure if this is the best fix... but like I said, worth a try.
Why do we fall? So that we can rise again.
The role of rogues is to do damage - if they aren't doing that and if heals can outheal the damage, then there's no point of a rogue. Also, sorcerer isn't weak in any way or form. Gear for gear, an equal sorcerer will completely replace a rogue.
Sure, there are sorcerers that may still complain but either they are just not good or do not have the gear for the task.
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
In Elite Southern Gate moment ago..
I'm not complaining :-)
I enjoy random party though.
Sent from my iPad using Tapatalk
Gear for gear, mage shield should not break and actually should last a considerable amount of time. I know you haven't PvPed in a while, but please take that into consideration...these sorcerers that are putting their thoughts PvP every day and some are not even maxed (KingofNinjas).
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
so overall the suggestions on multiple threads as i read was;
+Increasing the damage of rogue in pvp clash environment
or nerf of damage if class stacking occurs on stackers
or reducing the damage of mage or warr or both while rogue stays same to eliminate one shot kill vs fights
or reduce the suvivability of other 2 class when they combine or stack where there is no vindow of atacking
some more suggestion can come from devs
so a test server where this suggestions can be tested or kdrless pvp for a while to take data can solve this, after then we can move on maybe better adjustments, its hard to theroise without actual real data
I keep dying in Planar Tombs with 1 hit.
Bookmarks