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  Click here to go to the first Dev post in this thread.   Thread: PVP Updates: Proposed Balance Changes PART 2 (7/22/2016)

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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Default PVP Updates: Proposed Balance Changes PART 2 (7/22/2016)

    Hey Arlorians!

    Plenty of great feedback in the first thread about our proposed PvP changes. We have reviewed the thread and come up with a new proposal.

    Background
    The intent of our first proposal was to address the amount of damage dealt by Rogues in PvP Clashes. We believed that the modifiers in PvP to damage and healing left Arcane Shield and Juggernaut too powerful, and reducing the damage reduction of these abilities would in turn lead to Rogues having the ability to deal more damage while preserving the roles of Warriors and Sorcerers. As an alternative way to achieve this goal, we've looked into ways to improve the capabilities of Rogues without changing the gameplay of Sorcerers and Warriors.

    Reasoning Behind the Proposal
    We believe Rogues should take on the role of a "Glass Cannon". They should deal high amounts of damage, mostly focused on a single target, while being squishy if not careful. We want to continue improving this Cannon aspect of Rogues, without removing the Glass. Design took another look at what skills Rogues have to deal damage, and specifically what is effective against a single target. We arrived on Noxious Bolt. When uncharged, Noxious Bolt is a single target damage ability that poisons. This sounds like a good place to increase the single target damage of a Rogue, while also providing unique gameplay compared to Aimed Shot. If the Poison damage of uncharged Noxious Bolt were increased, this would allow Rogues to send a poison arrow into their enemy for a large amount of damage. The important aspects of this extra damage being on the Poison is that since it isn't burst, enemies have time to react to it, and it also creates greater situational uses for Rogues. The Poison should be strong enough to threaten an Arcane Shield or Juggernaut without the Rogue having to be in danger, but again because the damage isn't in burst the enemy has time to react. We would also preserve charged Noxious Bolt to ensure that charging the ability will do more overall damage across all targets hit.

    The Proposed Changes
    1) Double the Poison damage of uncharged Noxious Bolt. Charged Noxious Bolt will not be affected. This change would also affect PvE.

    Your friendly neighborhood SpiderDev
    -STSVroom
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    Seems like a step in the right direction but it might not be enough.

    Good job on listening to community devs!!!

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    glad no nerfs included tnx

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    Good to hear that! Lets try it out

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    in my opinion game should be as intended
    tanks have to tank wit a lil damage
    rogues should do massive damage while as u said glass cannons
    3rd mages should be a lil tanky and support plus stun but lower damage
    so a team will have to choose between a mage or a rogue..like chosing support or damage....mages should have never been a main source of high damage
    but thanks for your adjustments!

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    Quote Originally Posted by ( DAMAGE ) View Post
    in my opinion game should be as intended
    tanks have to tank wit a lil damage
    rogues should do massive damage while as u said glass cannons
    3rd mages should be a lil tanky and support plus stun but lower damage
    so a team will have to choose between a mage or a rogue..like chosing support or damage....mages should have never been a main source of high damage
    but thanks for your adjustments!
    Mages got high damage from flame forged staff and immortal corruption staff. Before these two weapons came out mages were perfectly balanced in pvp. Now, they are a LITTLE BIT op.

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    This sounds a lot more reasonable

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    Thank you for listening. And I'm ok with nox buff.

    Sent from my SM-N900V using Tapatalk

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    This sounds ok, so rogs can hit nd hide with a good dmg

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    I agree its a step in the right direction, but it wont be enough

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    useless buff....

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    Quote Originally Posted by VROOMIGoRealFast View Post
    Hey Arlorians!

    Plenty of great feedback in the first thread about our proposed PvP changes. We have reviewed the thread and come up with a new proposal.

    Background
    The intent of our first proposal was to address the amount of damage dealt by Rogues in PvP Clashes. We believed that the modifiers in PvP to damage and healing left Arcane Shield and Juggernaut too powerful, and reducing the damage reduction of these abilities would in turn lead to Rogues having the ability to deal more damage while preserving the roles of Warriors and Sorcerers. As an alternative way to achieve this goal, we've looked into ways to improve the capabilities of Rogues without changing the gameplay of Sorcerers and Warriors.

    Reasoning Behind the Proposal
    We believe Rogues should take on the role of a "Glass Cannon". They should deal high amounts of damage, mostly focused on a single target, while being squishy if not careful. We want to continue improving this Cannon aspect of Rogues, without removing the Glass. Design took another look at what skills Rogues have to deal damage, and specifically what is effective against a single target. We arrived on Noxious Bolt. When uncharged, Noxious Bolt is a single target damage ability that poisons. This sounds like a good place to increase the single target damage of a Rogue, while also providing unique gameplay compared to Aimed Shot. If the Poison damage of uncharged Noxious Bolt were increased, this would allow Rogues to send a poison arrow into their enemy for a large amount of damage. The important aspects of this extra damage being on the Poison is that since it isn't burst, enemies have time to react to it, and it also creates greater situational uses for Rogues. The Poison should be strong enough to threaten an Arcane Shield or Juggernaut without the Rogue having to be in danger, but again because the damage isn't in burst the enemy has time to react. We would also preserve charged Noxious Bolt to ensure that charging the ability will do more overall damage across all targets hit.

    The Proposed Changes
    1) Double the Poison damage of uncharged Noxious Bolt. Charged Noxious Bolt will not be affected. This change would also affect PvE.

    Your friendly neighborhood SpiderDev
    -STSVroom
    It sounds right to not nerf anything but sorry about this 2x nox won't be enough, it wont help survive neither it will help kill tanks faster if they are on Juggernaut, like rogues usually die before tanks run out of juggernaut, An example a rogue deals a tank with juggernaut 200 damage, double going to be 400? Wont really help, once 3 mages rush a rogue its just GG for her/him
    Last edited by intrepd; 07-22-2016 at 04:45 PM.

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    Plus now it's the perfect time to spec to curse, right mages? No smart rogue will even nox against a curse mage,STS you gotta keep this in mind

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    If i recall how curse work this is more of a disadvantage now for rogue to use nox against a curse mage, ofc 1 of the 3 mages will be having curse

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    Thank you so much sts for not nerfing our shields that was not a fix at all as rogues already rek mages shield with a couple shots as it is.

    Now we just need pvp to somehow limit class stacking.
    Last edited by Spell; 07-22-2016 at 04:57 PM.

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    This is probably the worst idea I've heard so far lol, all mages will have to do is go back to using curse and it over for rogues, buffing nox, will probably make mages more op.

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    Quote Originally Posted by Amsosorry View Post
    This is probably the worst idea I've heard so far lol, all mages will have to do is go back to using curse and it over for rogues, buffing nox, will probably make mages more op.
    Basically no rogue is stupid enough to use nox against curse that's even worse, it will kill her even faster lol especially since heals are nerfed

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    Omg its a never ending cycle zzzz sts idk how guys are doin it lol....

    Just remove pvp all together rofl

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    Rogues never seem to be happy lmao, mages only have a small window of time to kill a rogue to begin with especially if using curse. Rogues are fine how they are. Rogues were one shotting people before and prob still are this buff is fine but i dont get why people are saying its still not enough

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    Quote Originally Posted by Spell View Post
    Omg its a never ending cycle zzzz sts idk how guys are doin it lol....

    Just remove pvp all together rofl
    At the moment best to balance pvp is removing all gears, pets and skills from pvp. XD let em box

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