Quote Originally Posted by Breakingbadxx View Post
Increasing the range of ranged rogue skills won't reduce their fragility. It just means they will no longer be forced to stay in the front lines of battle as they do now due to their currently short range.

They aren't mages and can't cast a 2 second invulnerability and 65% damage reduction shield when they feel threatened. They must also actually pick up their packs to get healed as they don't get an instant burst of heal when they want.

They need their distance to survive, just like any other bow (skill) wielding class in any mmorpg.
What I mean this fragility is according to increase dmg reduced on skill razor mastery. But in range case scenario if devs increase the range of rog, in my opinion this will be unfair to mage perspective. Mage only have fireball and ice that have the same range with rog skill. This will make mage 2s invulnerability become useless against rog because he can't touch her but she can. And in team battle, rog must standing close to the range of war charged heal that can stop the dmg 3s to survive so the longer range won't increase the survivability in team clash. What makes mage survive from rog attack is just 2s invulnerable with 27 cooldown and 3s protective shield from war. Nekro shield, mage heal and 65% reduce dmg from mage shield is nothing against 2s cd rog skill combo.