Results 1 to 20 of 45

  Click here to go to the first Dev post in this thread.   Thread: Possible Item Enhancements

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Member
    Join Date
    Aug 2013
    Posts
    247
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    65
    Thanked in
    30 Posts

    Default

    Quote Originally Posted by Justg View Post
    Here is a list of all the possible Enhancements you can unlock through the Weapon Awakening process.
    You'll note many familiar stats on this list well as new percentage increases.

    There are also several brand new statistics that have been added to the game:
    Boss Damage - bonus damage the weapon does to Miniboss and Boss monsters (in any dungeon).
    Elite Damage - bonus damage applied to any monster in any Elite dungeon!
    Chance to Ignore Mana Cost - anytime you cast an ability, this is a percentage chance that the Mana cost will be ignored!
    Bonus Gold - get bonus payout when you loot gold from any monster.
    Chance to Taunt on Ability Cast - whenever you cast an ability, this statistic adds the chance that your target will be taunted.

    All Weapon Awakening Enhancements:
    +3 to STR
    +5 to STR
    +7 to STR
    +9 to STR
    +12 to STR
    +3 to DEX
    +5 to DEX
    +7 to DEX
    +9 to DEX
    +12 to DEX
    +3 to INT
    +5 to INT
    +7 to INT
    +9 to INT
    +12 to INT
    +3 to all stats (STR, DEX, INT)
    +4 to all stats (STR, DEX, INT)
    +5 to all stats (STR, DEX, INT)
    +8 to all stats (STR, DEX, INT)
    +10 to all stats (STR, DEX, INT)
    +1% to STR
    +1.5% to STR
    +2% to STR
    +2.5% to STR
    +3% to STR
    +1% to DEX
    +1.5% to DEX
    +2% to DEX
    +2.5% to DEX
    +3% to DEX
    +1% to INT
    +1.5% to INT
    +2% to INT
    +2.5% to INT
    +3% to INT
    +1% to all stats (STR, DEX, INT)
    +1.5% to all stats (STR, DEX, INT)
    +2% to all stats (STR, DEX, INT)
    +2.5% to all stats (STR, DEX, INT)
    +3% to all stats (STR, DEX, INT)
    +1 Dodge Chance
    +1.5 Dodge Chance
    +2 Dodge Chance
    +2.5 Dodge Chance
    +1 Crit Chance
    +1.5 Crit Chance
    +2 Crit Chance
    +2.5 Crit Chance
    +50 Health
    +75 Health
    +100 Health
    +125 Health
    +150 Health
    +1% Health
    +2% Health
    +3% Health
    +4% Health
    +50 Mana
    +75 Mana
    +100 Mana
    +125 Mana
    +150 Mana
    +1% Mana
    +2% Mana
    +3% Mana
    +4% Mana
    +1 Damage
    +2 Damage
    +3 Damage
    +4 Damage
    +0.25% to Damage
    +0.5% to Damage
    +0.75% to Damage
    +1% to Damage
    +50 Armor
    +75 Armor
    +100 Armor
    +125 Armor
    +150 Armor
    +2% Armor
    +3% Armor
    +4% Armor
    +5% Armor
    +3% Boss Damage
    +4% Boss Damage
    +5% Boss Damage
    +6% Boss Damage
    +7% Boss Damage
    +8% Boss Damage
    +9% Boss Damage
    +10% Boss Damage
    +11% Boss Damage
    +12% Boss Damage
    +3% Elite Damage
    +4% Elite Damage
    +5% Elite Damage
    +6% Elite Damage
    +7% Elite Damage
    +8% Elite Damage
    +9% Elite Damage
    +1% Chance to Ignore Mana Cost
    +2% Chance to Ignore Mana Cost
    +3% Chance to Ignore Mana Cost
    +4% Chance to Ignore Mana Cost
    +5% Chance to Ignore Mana Cost
    +2% Movement Speed
    +4% Movement Speed
    +5% Movement Speed
    +6% Movement Speed
    +8% Movement Speed
    +10% Movement Speed
    +2% Experience Gain
    +4% Experience Gain
    +5% Experience Gain
    +6% Experience Gain
    +8% Experience Gain
    +10% Experience Gain
    +1% Reroll Chance
    +2% Reroll Chance
    +3% Reroll Chance
    +4% Reroll Chance
    +5% Reroll Chance
    +20% Bonus Gold
    +40% Bonus Gold
    +60% Bonus Gold
    +80% Bonus Gold
    +100% Bonus Gold
    +1% Chance to Taunt the targets of any Ability
    +2% Chance to Taunt the targets of any Ability
    +3% Chance to Taunt the targets of any Ability
    +4% Chance to Taunt the targets of any Ability
    +5% Chance to Taunt the targets of any Ability
    Hi Justg,

    I do like the weapon enhancement, BUT, If this is going live with the current potential stats for weapon enhancement, i think it will break the game even further than it already are. It should be tone down further.

    Here like me give you an example of my quick number crunching base on just some stats thats available.

    Since so many rogues loves there stats and they the one that complains the most...

    Exampe: End game rogue (remember this is just a roughed estimate)

    Average Rog lvl 56 stats:
    Health: 4000-4500
    Dex: 500-550
    Str: 150
    Int: 150-200
    Armor: 1500-2000
    Dam: 800-1200

    Now, i'm just going to cover the primary stats which is DEX. For every 10 dex= ~56 dam, Mythic = slots & Arcane = 4 slots.

    Now for whatever reason if you happen to be SUPER LUCKY, you will get the stats +3% to all stats (STR, DEX, INT). (By the way this is worst than Paras' or Eyes' Gems) And you have Mythic or Arcane weapons: FOR every 10 DEX= ~56 DAM. (repeat from Above)

    ARCANE slotted with the sampe stats above:

    Average Rog lvl 56 stats:

    Health: 4000-4500
    Dex: 500-550 (560-616)
    Str: 150 (168)
    Int: 150-200 (168-224)

    Armor: 1500-2000
    Dam: 800-1200 (1135-1570 DAM) (I know INT will give you additions DAM, but i didn't factor that in yet, and if it is it would be near 1800 Dam or more)

    Base on this rough estimate of the Rog Class and their primary stats, it will make it too OP. Then your back to square one again, where you will get the majority of most players whining and yellow Nerf this and Nerf that. Rog can basically ONE SHOT ANYONE AGAIN with those DAM increases.

    Like i said, i do like the weapon enhancement, but it needs to be toned down drastically before release. And also, please DO NOT CHANGE for individual rerolled, or you will get too many players with the same simiiar stats where everyone will look the same and running around 1KO others, then you have a system that's further broken than it already are. Most players will try to be the perfectionist and try rerolled over and over again, just to get those ARCANE STATS. (Let them lol, that way STS will still make $$$ from those plat elixer enhancements.

    EDITED: Was doing this out of the top of my head, but with quick calculation, it's about 10 Dex ~ 56 Dam or 1 Dex ~5.6 Dam.Click image for larger version. 

Name:	FullSizeRender (1).jpg 
Views:	6531 
Size:	594.6 KB 
ID:	154681

    See how that weapon is highlighted with 51 DEX and yields an additional 287 Dam. When 287/51= 5.6 Dam= 1 Dex or 56 Dam=10 Dex.
    Last edited by Ipoopsy; 08-30-2016 at 03:26 PM. Reason: adding a picture

  2. The Following 2 Users Say Thank You to Ipoopsy For This Useful Post:


Similar Threads

  1. Regarding Warrior PvE Enhancements
    By Madnex in forum AL General Discussion
    Replies: 16
    Last Post: 06-02-2015, 08:43 PM
  2. Guild enhancements
    By Zogg in forum AL Suggestions
    Replies: 3
    Last Post: 12-28-2012, 04:54 AM
  3. GoA Enhancements
    By PatsoeGamer in forum PL Suggestions and Feedback
    Replies: 15
    Last Post: 12-18-2011, 10:44 AM
  4. gameplay + enhancements
    By SknyAndy in forum SL General Discussion
    Replies: 0
    Last Post: 07-06-2011, 01:07 PM
  5. Trading Enhancements and others
    By RobertHana in forum PL Suggestions and Feedback
    Replies: 0
    Last Post: 06-11-2010, 05:16 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •