don't make a tread if you not willing to listen to others peoples opinions or suggestions
don't make a tread if you not willing to listen to others peoples opinions or suggestions
I took a quick look at the logic for the shield and everything looks like it should be mitigating properly. We'd like to hear reports from some other players as well but for the moment nothing looks out of the ordinary.
The shield can be removed through damage like Nekro's shield, however with the 95% damage reduction it would be fairly difficult to do that unless the pet was very low level and the amount of damage the shield can take is significantly lower than expected.
lol .... good banter?!?!?
Maybe its a pvp thing ... is it working correctly in pve .... could be intentional by sts to nerf it outta pvp?
Last edited by nightmaresmoke; 10-31-2016 at 11:59 AM.
if the problem is specifically PvP then latency becomes a much more relevant issue. It's very possible that with a bit of a high ping the server does not think that you applied your Slither Shield before the arrow hit you in the face. Players experiencing this particular scenario with Glowstik should take note of their latency and try to compensate with an earlier usage time to see if that helps
I've just dueled 10 different rogues. 1 with an arcane pendant and 9 without. The arcane pendant rogue was the only one that 1hit killed me with an aimedshot through the 95-75% dr phase of the shield. If this helps.
Maybe its latency but this is the 5th arcane pendant holding rogue in a row to do this.
Also, I was wondering if the 95% dr phase could stay for 2 seconds instead of 1 since its literally non-existant/impossible to have. It just disappears as soon as you activate the AA.
Last edited by Perceval; 10-31-2016 at 12:14 PM.
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