Kills doesn't mean anything though. I could be a completely dedicated healer who never once uses an offense move, thus I don't receive kills. However, I am just as important as the rest of the team because I prevent mishaps from occurring. A PvE kill/death ratio means absolutely nothing. Yes I could be 4000-0, but that is because I sit in the back the entire time. I am more or less useless to my team.
What I am saying is that there is no reason kills should be capped. They have one purpose only, and that is to show the user what they have done in PvE. Like I said, a reward system changes that logic, but until then K/D means nothing so why cap it?
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