Results 1 to 5 of 5

  Click here to go to the first Dev post in this thread.   Thread: Longer leash for mobs?

  1. #1
    Junior Member
    Join Date
    Aug 2016
    Posts
    44
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default Longer leash for mobs?

    Howdy, two issues ive come up with running the new maps.

    The leash on mobs in the new maps is extremely short, i feel that they reset way too easily, is this only me? Any reason for the leash being so much shorter than in other maps?

    Also for tanks that actually like to lead and prepare the next pulls, a very important skill which defines whether someone is a good tank or not, if we go just a little too far we dont get those points from mobs killed.

    Basically if i go further than the range of two axe pulls i wont get the points for mob kills, this is basically forcing the tank to hang around till all mobs are killed instead of being useful and preparing the next pull.

    Is this intended? If yes, why?

    Personally id prefer the mobs having a longer leash and the range at which you still get points from mobs to be extended far enough so that we can easily reach the next pull and prepare it without worrying about not getting any points.
    Last edited by Justg; 11-30-2016 at 11:14 AM. Reason: More clarity in title

  2. #2
    Member Eriel Delgado's Avatar
    Join Date
    Jul 2015
    Location
    Boston, Massachusetts.
    Posts
    179
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    31
    Thanked in
    19 Posts

    Default

    Agree i also noticed the short leash that masso maps and graveyard mobs have. they need to increase the range that they can be pulled cause sometimes it feels we need to stop too many times in small patches.

  3. #3
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    This issue has come up in the past, and the result of them making the leash longer is higher ping and more disconnections. This was an issue when the Planar Tombs was released, and the only way to make it better was to shorten the leashes of the mobs. I guess big mobs in one spot create more stress on the servers.

  4.   This is the last Dev post in this thread.   #4
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    As Energizeric has mentioned it is a performance issue. Sorry guys and gals!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  5. #5
    Junior Member
    Join Date
    Aug 2016
    Posts
    44
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default

    Quote Originally Posted by Carapace View Post
    As Energizeric has mentioned it is a performance issue. Sorry guys and gals!
    Maybe allow points to be received even while staying further away? Thats still an issue even if mob leash range stays the same.

Similar Threads

  1. So annoying
    By Oceanchau in forum PL General Discussion
    Replies: 4
    Last Post: 10-31-2011, 10:08 AM
  2. this is getting very annoying..
    By Ebalere in forum PL General Discussion
    Replies: 13
    Last Post: 06-14-2011, 08:34 PM
  3. Annoying
    By azulflame in forum PL General Discussion
    Replies: 20
    Last Post: 04-27-2011, 06:03 AM
  4. annoying
    By azulflame in forum PL General Discussion
    Replies: 1
    Last Post: 04-09-2011, 02:54 PM
  5. This is annoying me.. LOL
    By giayuan in forum PL General Discussion
    Replies: 2
    Last Post: 03-14-2011, 12:32 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •