Quote Originally Posted by Dispressor View Post
No sorry I am not agree .
rogue dodge provide a huge defense on fisic attack. Think about a tank with dusk that have good fisique damage but not heavy skill and u can dodge with razor skill 9 attack out of 10, other way he lose 30 armor .
Instead of consider damage of skills divided on time so dms , then see fisic dms of a mage and u realise that dodge work well . Only if u are lucky u got critical on 2 skill but u have more prob to have on 4 fiscal attack landed in cool down ,so only 1 of 6 to pick lighting critical(and it only leave u with 60% healt ) .
Problem in mage defense is the stupid time factor that make annoing kill by "respawn and revenge", and runner tactics .
Also shield block a skill slot that can be used for attack skill.
Mana bar of mage don't go over 60 % so there is a big waste. New mechanic provide a more efficient use that makes more efficient mage defense.
new mechanic is based on int and u too can benefit of that bonus depending of your int level .
dodge does not work on skills. What part of this do u not understand? when is the last time u died and auto attacks was the primary reason why? Just stop talking about the balance of the game if you don't know how the mechanics of the game work. Mages already have more defense than rogues in the form of their shield, so if you going to complain about survivability, don't do it from the perspective of mages when rogues still get 1 shot and don't have their own form of invulnerability.