As for hit, looking at it the new stat ratio is 10dex/20int/33str = 1hit%, so super cut and dry numbers. Fiddling around with numbers, I think those values should be changed to 8dex/14int/40str = 1hit% to raise the base stat distribution. In turn, remove hit boosts that are granted from the helm/armor/shield/wep, but keep in the hit boosts added from rings and faces. Base hit should also be bolstered from 65% to 70% to help lower levels a bit. Also, str may seem low, but no one ever uses pure str, so dex compensates for it.
Here's a few random numbers from chars with the adjusted 8/14/40 numbers and no hit boost from set items:
80 pure int mage with intex and 3pc ring: ~133 hit% (128% with staff)
80 pure dex bird with derex talon/3pc: ~167 hit% (~160% if it had a bow)
80 min str rest dex bear with strax 1H/3pc: ~122 hit%
All these values are just way more practical. All numbers should be within 3 points of what would be exact, since it varies slightly on a few factors like faces.
As for other levels, which is a big reason why I think these values should be altered:
56 pure int charmin mage: 96 hit%
56 min str rest dex sm bear: 94 hit%
56 Pure dex obe xbow bird: 113 hit%
All of these numbers are without a ring or hit face, so you could achieve 4-8% more hit with a 3pc and a face. All these numbers look pretty spot on with what they should.
I first tried different numbers, but lower levels go shafted by quite a bit, so I changed the numbers to better fit and also figured the base hit% should be made 70 to help balance it.
Here are stats (no ring) for level 30s:
Pure int BF mage: 83hit%
Pure dex shivering xbow bird: 91 hit%
Iceberg min str bear: 79 hit%
Also keep in mind no one ever PvPs with straight FN sets.
These numbers are still a little low, but again could get boosted by about 4-8% with a ring/face combo. One method to help lower levels would be to only remove hit% boost from items that create a set. Non-set items are virtually useless to anything above level 50, and any once-useful non-set items like BT now only give a minute hit% boost (BT gives 1% a piece now). Or simply remove the stat from all items level 50+, whichever is easier to implement. It'd help lower levels still achieve a reasonable hit without impacting higher levels.
To reiterate, the stat=1 hit% ratios should be changed to 8dex/14int/40str = 1hit% from their current stats. All helm/wep/armor/shield items (potentially only ones that make a set/level 50+) should lose any hit% contribution they might give. Rings and faces should retain their hit boost. Lastly, the base hit% should be raised from 65% to 70. I think that'd almost entirely solve hit% issues across the board with only a few quick fixes.
Bookmarks