+ Remove Hit% contribution from endgame loot items (Level 77+).
+ Removed Hit% contribution from endgame item sets.
+ Changed how STR, DEX and INT contribute to Hit%.
+ Increased all class' base Hit% to 70 (was 65).
+ Remove Hit% contribution from endgame loot items (Level 77+).
+ Removed Hit% contribution from endgame item sets.
+ Changed how STR, DEX and INT contribute to Hit%.
+ Increased all class' base Hit% to 70 (was 65).
Nice am first for first time zzz but must wait 30 sec aw... this stress
Absolutely happy with new hit calculation thank you for the update
Alone to see the update screen that frequently makes me feel very 2011
The Strax set is still bugged from the previous update. Instead of adding health and armor, all stats were nerfed in yesterday's update and the set appears to have lost the extra stats given by the previous set bonus from two days ago.
The Intex set is also bugged and does not give the speed bonus anymore, while the Derex and Strax sets do.
My full INTEX set gives me the bonus that I expect (speed included). What gear are you using? The itemset works with four (4) INTEX pieces (or 3 and one Overlord Ring).
Also my full STRAX set is giving me 200 health and 70 armor (as opposed to 105 and 55 pre-update). What gear and what deficits are you seeing?
Thanks!
The Intex set appears to be working correctly. My guildmate must have given me the wrong information.
As for the Strax set, there was NO armor buff from yesterday's update. The update says that the set and item pieces would give slightly more armor, but I'm still sitting on 750 armor as a full STR black dragon 3pc ring Strax set bear wearing the 4pc set. I had 750 armor on Monday and yesterday's update did nothing to buff the armor like patch notes say.
Last edited by Dolloway; 01-11-2017 at 08:15 PM.
Give 4pc sets more stats, only award speed in pvp for 3pc sets(blaster,staff,2h sword) I feel like this is a better way to utilize speed boosts in pvp rather than giving everyone speed for no reason. What do you think cinco? I feel like speed boosts in pvp shouldn't be handed out like candy on Halloween. The speed should be given to players at a cost. Plus this will make people think hard about giving up speed for extra stats, or give up their stats, be squishy but be really fast squishy. You feel me cuh?
Cinco, I have 2 questions:
1st- why strax set has 50-500 attack range? ( I mean it shows min dmg 50 and max 500)
2nd- Why bears' dodge is broken? Make them more tanky at lower levels, and by broken dodge I mean, if I make 50 dodge, I still dodge like 6 or so?
1st - pics or it didn't happen. My gear looks correct. I'm sure your gear is super-messed-up... but I gotta know what you got or I can't do anything to help.
2nd - dodge is a %chance... so if you get attacked 12 times, getting hit 6 times feels like a typical 50% dodge case.
)))))))))))))
hey cinco i love you
Hey, I have a content suggestion. You should create a item slot for elixiers and make them tradable like items. So you can insert elixiers into trade window and then click on them to use em.
I hope this will be possible!!!
Keep it up guys nice job with the updates!!
Yeeeeeeeeeeeet
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