Quote Originally Posted by octavos View Post
pets make they gear, if they didn't they wouldn't be worth the millions that are XD. this seasons stats are ok to run new maps..considering many threads here are about how dead mages are bad...and how many times you die in these new maps. better pets for players helps with bad gear.



Now that's a response . but as a "quest" im saying it makes it worse. this would open the flood gates and make the pets really worthless..even if there is a carrot to chase lol. imagine Nightshade worth as much as dearys...lol..sure ok. lets do it.

lets say we went with this idea...how would it play out... An event that lasts only a weekend would only do this for a short time.
as for making your quest proposal, this will make legendary really cheap..and mythic/arcane skyrocket because chances of you getting something that valuable will be like a fossil in the arena chests XD, more so if its a guaranteed egg from the quest.
1)There are a lot of possibilities for a very cheap pet setup to circumvent the course mage deaths with pets on budget... since pet prices did not recover from last eggstravaganza. Look at any Course mage thread for help on this.

2) Do you really argue here (without knowing the specific implementation) that a *constructed* quest system to limit steady influx of eggs in lower dungeons f.e. would somehow flush the market with legendaries, but let mythics/arcanes skyrocket? What we are asking/proposing here is to adjust the limit of influx to the economical needs, to make farming worthwhile, no less, no more. How can you declare it failed in advance? What about last eggstravaganza, uhm, did it not somehow kill all market?