Originally Posted by
Waug
I was thinking to make thread about it, but I'll put my thoughts here -
The last update actually narrowed the chance of non plat users to experience the endgame content -
> Find a team host a game, farm for rift, random and it takes time then you may find that your team got splitted after that.
>> You get to kill Warlord, it dodges a lot, dodge double root half of the time, let miss the shld, after lots of effort, you reaches next map.
>>> Oktal elite drops chances are quite low compared to early days.
Everything is so much narrowed for non plat users NOW, although it was easy to cap compared to prev caps and little 5plat shadow elix brings quite decent xp advantage.
I think, the situation could be better if - Let's say sure shot zone rift spwns after killing a shadow boss with shadow elix essence & every overlord map spwns sure shot rift after clearing the map/killing the final boss. Top of that once such zone is spans, it should transport every member there to one newly hosted overlord maze, letting everyone in, in that map, no splitting aka merging to others game here.
By this way, xp runs and boss farming would be quite continuous and arranged rather than random and luck based. Then 5 shadow elix xp drop can be lowered a bit (a little bit, because u have to clear a overlord map first) because we get too much for 3plat/hour. It would be still pretty good choice after nerfing.
N.B. : Nope drop rate from rax was quite better in the early days, I saw 1 elite drop in every 2-3 runs, now I don't even see one in much more runs.
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