What I used to love about PL PvP (particularly with mage) was that it was ALL about the order in which you executed your skills (nobody uses the term "combo" anymore). There is an element of skill that is still required in PvP –> that's being able to master your 12m range and to time your skills "faster" than the opposing player. Ultimately, it still comes down to dodge, but no matter what stats are blown out of proportion, there will always be an element of skill that persists.
Back to my first comment on combos, though. I much prefer the element of skill that requires you to change up your combo as opposed to the current "let me be the first to land a skill on the other player." What I love about this type of strategy is that there are plethora of different combos that work in different situations (there is no one "best" combo to execute). With the system now, however, this quick first-hit element of strategy offers no sense of variation (it lacks that authentic, dynamic touch to the PvP).
Let's just go back to the 56 cap and call it a day.
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