Results 1 to 20 of 20

Thread: Devs pls fix arcane sword

  1. #1
    Banned Terrorshock1's Avatar
    Join Date
    Dec 2014
    Posts
    648
    Thanks Thanks Given 
    170
    Thanks Thanks Received 
    205
    Thanked in
    91 Posts

    Default Devs pls fix arcane sword

    Problems with the sword
    1. Its bugged when the vortex is spawned it pulls the caster
    2. The planar vortex pulls better then the arc wep(by planar vortex i mean the proc from planar club not planar arena)
    3. Drains caster's mana when using charged auto attack (takes atleast 5% mana per charged auto attack)

    I suggest making the pull stronger not allowing speed set to counter just my opinion

    Keep this thread drama free

    Sent from my P00A using Tapatalk
    Last edited by Terrorshock1; 07-18-2017 at 04:05 PM.

  2. The Following 4 Users Say Thank You to Terrorshock1 For This Useful Post:


  3. #2
    Senior Member Spell's Avatar
    Join Date
    Aug 2013
    Posts
    2,444
    Thanks Thanks Given 
    1,474
    Thanks Thanks Received 
    758
    Thanked in
    377 Posts

    Default

    +1 death to speed nabs

  4. The Following 3 Users Say Thank You to Spell For This Useful Post:


  5. #3
    Senior Member Ardbeg's Avatar
    Join Date
    Jan 2013
    Posts
    2,061
    Thanks Thanks Given 
    877
    Thanks Thanks Received 
    1,192
    Thanked in
    459 Posts

    Default

    Honestly, the Guard is so good that i did not bother to test this much, but i will tomorrow.

  6. #4
    Member
    Join Date
    Jun 2016
    Posts
    95
    Thanks Thanks Given 
    29
    Thanks Thanks Received 
    31
    Thanked in
    17 Posts

    Default

    Like to have some kind of review of both ac weapons if possible :-)

  7. #5
    Banned
    Join Date
    Feb 2014
    Posts
    2,089
    Thanks Thanks Given 
    185
    Thanks Thanks Received 
    537
    Thanked in
    237 Posts

    Default

    I don't know about the swords bugs, but designing it so that it ignores speed set is unfair simply because players are paying for that extra speed with reduced stats.

    If you want to use to counter speed set, adding some sort of slow would be more fair, that way it does somewhat neutralize speed set, but only temporarily, and it can be countered by stun immunity skills.

  8. #6
    Member
    Join Date
    Oct 2012
    Posts
    90
    Thanks Thanks Given 
    11
    Thanks Thanks Received 
    6
    Thanked in
    2 Posts

    Default

    The vortex itself is unnoticeable can Dev improve the visual effect as well. Compared to the Guard Proc which looks like an Dragonsword Proc.
    Last edited by Pyramuson; 07-18-2017 at 06:46 PM.

  9. #7
    Banned Terrorshock1's Avatar
    Join Date
    Dec 2014
    Posts
    648
    Thanks Thanks Given 
    170
    Thanks Thanks Received 
    205
    Thanked in
    91 Posts

    Default

    Quote Originally Posted by Kingofninjas View Post
    I don't know about the swords bugs, but designing it so that it ignores speed set is unfair simply because players are paying for that extra speed with reduced stats.

    If you want to use to counter speed set, adding some sort of slow would be more fair, that way it does somewhat neutralize speed set, but only temporarily, and it can be countered by stun immunity skills.
    It wont hurt the speed set at all the proc is too short but the way the proc was designed​ its meant to pull players without speed set making the proc useless.. 99% of pvp uses speed

    Sent from my LGLS770 using Tapatalk

  10. #8
    Banned
    Join Date
    Feb 2014
    Posts
    2,089
    Thanks Thanks Given 
    185
    Thanks Thanks Received 
    537
    Thanked in
    237 Posts

    Default

    Quote Originally Posted by Girthz View Post
    It wont hurt the speed set at all the proc is too short but the way the proc was designed​ its meant to pull players without speed set making the proc useless.. 99% of pvp uses speed

    Sent from my LGLS770 using Tapatalk
    Then the range, the size of the vortex, and/or the suction power should be increased. I really don't think it should ignore the speed set.

  11. #9
    Senior Member
    Join Date
    Aug 2016
    Posts
    1,078
    Thanks Thanks Given 
    44
    Thanks Thanks Received 
    324
    Thanked in
    195 Posts

    Default

    Dagger as well:

    Arcane dagger 66:
    1). Change proc to happen when taking damage...seriously, you were extremely considerate on the mage gun proc
    2). The shield visuals linger for a long time after the shield has been broken...limiting the chances of another shield
    Last edited by Perceval; 07-17-2017 at 02:40 AM.

  12. The Following 2 Users Say Thank You to Perceval For This Useful Post:


  13. #10
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    It becomes proc based pvp instead of speed based pvp if you set the vortex to ignore speed. Speed is an issue, yes, but one that should be countered by fixing the servers to actually handle the speed that speed set produces.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  14. #11
    Banned
    Join Date
    Dec 2016
    Posts
    961
    Thanks Thanks Given 
    73
    Thanks Thanks Received 
    77
    Thanked in
    54 Posts

    Default

    Quote Originally Posted by Spell View Post
    +1 death to speed nabs
    Dont u use speed set?😂😂nab jk

  15. #12
    Senior Member Spell's Avatar
    Join Date
    Aug 2013
    Posts
    2,444
    Thanks Thanks Given 
    1,474
    Thanks Thanks Received 
    758
    Thanked in
    377 Posts

    Default

    Quote Originally Posted by You Mad Or Nah View Post
    Dont u use speed set?����nab jk
    Huhu to kill tha nabs you must become the nab :P

  16. The Following User Says Thank You to Spell For This Useful Post:


  17. #13
    Banned
    Join Date
    Dec 2016
    Posts
    961
    Thanks Thanks Given 
    73
    Thanks Thanks Received 
    77
    Thanked in
    54 Posts

    Default

    Quote Originally Posted by Spell View Post
    Huhu to kill tha nabs you must become the nab :P
    Words to live by

  18. #14
    Forum Adept
    Join Date
    Jun 2017
    Posts
    258
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    48
    Thanked in
    33 Posts

    Default

    Arcane's blade lv66 proc is awful in comparison with the aegis proc. Sts please fix this. Make it to pull mobs stronger or something else , idk. Any improvement will be acceptable.

  19. #15
    Senior Member Thesaint Bermudez's Avatar
    Join Date
    Jul 2014
    Location
    underhul
    Posts
    972
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    8
    Thanked in
    6 Posts

    Default

    sword proc is like 2-3 sec.

    its said when active, the nightmare vortex can pull enemies in range and damage them.

    but based on testing it pulls the caster also.

  20. #16
    Senior Member
    Join Date
    Feb 2016
    Posts
    985
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    185
    Thanked in
    125 Posts

    Default

    It would be nice if it had a better pull and longer range. If it damages them when pulled I can't see it. Sword should do more damage then shield. That is the trade off right? More damage less armor.

  21. #17
    Banned Terrorshock1's Avatar
    Join Date
    Dec 2014
    Posts
    648
    Thanks Thanks Given 
    170
    Thanks Thanks Received 
    205
    Thanked in
    91 Posts

    Default

    UPDATE: also sword drains caster's mana when charging sword
    Drains like 5%ish of mana per charge

    Sent from my P00A using Tapatalk

  22. #18
    Banned Twerk's Avatar
    Join Date
    Dec 2015
    Posts
    235
    Thanks Thanks Given 
    82
    Thanks Thanks Received 
    61
    Thanked in
    27 Posts

    Default

    Sword proc is also damaging teammates from time to time. Check on this please.

  23. #19
    Senior Member
    Join Date
    Feb 2016
    Posts
    985
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    185
    Thanked in
    125 Posts

    Default

    I've been looking for the post that says thank you for fixing the arcane sword but haven't found it yet. Thought I would just post here.

    THANK YOU for fixing the sword, I love it. I did a test run earlier and it worked great. I even saw the damage the pool made.

  24. The Following User Says Thank You to capeo For This Useful Post:


  25. #20
    Senior Member Thesaint Bermudez's Avatar
    Join Date
    Jul 2014
    Location
    underhul
    Posts
    972
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    8
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by capeo View Post
    I've been looking for the post that says thank you for fixing the arcane sword but haven't found it yet. Thought I would just post here.

    THANK YOU for fixing the sword, I love it. I did a test run earlier and it worked great. I even saw the damage the pool made.
    YES! same. now i love PVE more. xd. it pulls like crazy in pve map. xd

Similar Threads

  1. DEVS solution regarding arcane ring and pp :)
    By mutantninjaz in forum AL General Discussion
    Replies: 13
    Last Post: 09-24-2016, 12:18 PM
  2. To Devs - An Arcane Gun is in Demand
    By Linkincena in forum AL General Discussion
    Replies: 24
    Last Post: 07-05-2015, 08:50 AM
  3. Question about arcane banner devs!
    By verydangerous in forum AL General Discussion
    Replies: 5
    Last Post: 06-05-2013, 03:15 AM
  4. Devs stole Thelonearcher's D'jinn Sword of Osiris
    By Residentvl in forum PL General Discussion
    Replies: 48
    Last Post: 08-24-2010, 04:18 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •