All the classes are balanced af at 100. If u keep dying your just not playing ur class right which is not sts problem.
All the classes are balanced af at 100. If u keep dying your just not playing ur class right which is not sts problem.
ELITE
I love when people who play mage tell me how to play mage when they dont play mage. I didnt really contridict myself. A rhino and bird much much more likely to win. Anyways, you stated one of my problems. The range. Im not saying nerf range. What i am saying is that birds can land 6 skills from a range of 10m+. Birds also have better dodge, and better armor. So, birds have more dmg at 10m+ range then mage does. Mage can only land 3 skills from a range 10m+. Birds can do 600-800 dmg per skill i believe. Correct me if im wrong. Because im pretty sure of im just a bit. Anyways. I added up the mana and the health points of my mage with finam wand and bracer, and eshorts helm and armor. Along with black dragon 3pc. I added them up because mana can be used as health via mana shield. I got a total of 3,308 total health points when ive used mana shield. So, say bird low rolls for every skill they can hit from a range 10 meters +. 600x6 skills = 3600. Not including the dodge factor. Thats 3600 health points leaving mage with only 208 hp. Which they will most likely die to "auto". Heals to me seem like they dont even heal off enough dmg of 1 skill. I dont know the stats on a l100 bird "with gear" but if someone sends me them i will gladly revise. The damage output at a range for birds is way higher than mages. Which is reasonable. But for them to be able to drain or mana and hp at a range 10m+ makes mages kiting useless. Since mage can only land 3 skills at 10m+ when bird can land 6 skills at that range. Not to mention mage will only dodge about 2-4 skills before death occurs when fighting bird. While bird will dodge 5-7 skills if the happens to kill the bird. *note: these are guesstimates* not to mention the delay of the skills mage has. Thus, meaning birds produce 3600-4800 dmg in 6 skills before mage can deal im guessing 1000-1400 dmg in the 3 skills.
Mage vs bear: bear can nuke the mana shield in 1 skill. I seen above someone told me to use fire heal vs bears. Bears also have much much better dodge then mage. This is a terrible suggestion. 1. Because bear would likely dodge fire. And 2. Because, they will hit you with pull and nuke you before you can use fire. 3. Heal doesnt stop pull. So even if you do hit fire before they hit pull. This would have to be at exactly 12 and have to knock them out of 12. So they waste the skill. You would have to stay exactly in 12m and then go back out of range. Thats if you dont get hit by hell svream or pull. Very unlikey. Im not going any further because im sure you dont play mage. Anyways, killing a bear that knows what they are doing such as chao, or sao no matter how good you at mage you are is practically impossible 1v1. Simply because they can pull you in and nuke your mana shield in one skill then nuke ur hp away in 2-4 skills.
Mage vs rhino: rhino needs nerfed in general. But they are killable. With alot of luck.
Mage vs fox: havent played vs fox yet. No comments.
Mage in general: mage has the least amount of health then any of the classes (not sure about fox). They also have the least amount of armor.
Conclusion: health points and mana are so low is honestly a joke. However, this can obviously be fixed. All the thing listed above can simply be combated by giving mage 1. A slight buff in health points. At least 2700 health points need to be added. This would include just health points. No mana or armor buffs. 2. You could buff strictly mana by giving us atleast a 2k buff in mana. But the best option. And what is really needed is option 3. Buff both mana and health. Tweaks would probably be necessary for this one. But i was thinking +500-700hp and buff mana 1300-1400. Or instead of buffing hp. You developers could buff heal by 10%-20%. Any of these would help.I love when people who play mage tell me how to play mage when they dont play mage. I didnt really contridict myself. A rhino and bird much much more likely to win. Anyways, you stated one of my problems. The range. Im not saying nerf range. What i am saying is that birds can land 6 skills from a range of 10m+. Birds also have better dodge, and better armor. So, birds have more dmg at 10m+ range then mage does. Mage can only land 3 skills from a range 10m+. Birds can do 600-800 dmg per skill i believe. Correct me if im wrong. Because im pretty sure of im just a bit. Anyways. I added up the mana and the health points of my mage with finam wand and bracer, and eshorts helm and armor. Along with black dragon 3pc. I added them up because mana can be used as health via mana shield. I got a total of 3,308 total health points when ive used mana shield. So, say bird low rolls for every skill they can hit from a range 10 meters +. 600x6 skills = 3600. Not including the dodge factor. Thats 3600 health points leaving mage with only 208 hp. Which they will most likely die to "auto". Heals to me seem like they dont even heal off enough dmg of 1 skill. I dont know the stats on a l100 bird "with gear" but if someone sends me them i will gladly revise. The damage output at a range for birds is way higher than mages. Which is reasonable. But for them to be able to drain or mana and hp at a range 10m+ makes mages kiting useless. Since mage can only land 3 skills at 10m+ when bird can land 6 skills at that range. Not to mention mage will only dodge about 2-4 skills before death occurs when fighting bird. While bird will dodge 5-7 skills if the happens to kill the bird. *note: these are guesstimates* not to mention the delay of the skills mage has. Thus, meaning birds produce 3600-4800 dmg in 6 skills before mage can deal im guessing 1000-1400 dmg in the 3 skills.
Mage vs bear: bear can nuke the mana shield in 1 skill. I seen above someone told me to use fire heal vs bears. Bears also have much much better dodge then mage. This is a terrible suggestion. 1. Because bear would likely dodge fire. And 2. Because, they will hit you with pull and nuke you before you can use fire. 3. Heal doesnt stop pull. So even if you do hit fire before they hit pull. This would have to be at exactly 12 and have to knock them out of 12. So they waste the skill. You would have to stay exactly in 12m and then go back out of range. Thats if you dont get hit by hell svream or pull. Very unlikey. Im not going any further because im sure you dont play mage. Anyways, killing a bear that knows what they are doing such as chao, or sao no matter how good you at mage you are is practically impossible 1v1. Simply because they can pull you in and nuke your mana shield in one skill then nuke ur hp away in 2-4 skills.
Mage vs rhino: rhino needs nerfed in general. But they are killable. With alot of luck.
Mage vs fox: havent played vs fox yet. No comments.
Mage in general: mage has the lowest hp of all the classes (not sure about fox). Mage also has the lowest amount of armor. This would be reasonable if mage could do alot more dmg. I also think mage has one of the lowest amounts of mana(once again not sure. Correct me if im wrong)
Conclusion: health points and mana are so low is honestly a joke. However, this can obviously be fixed. All the thing listed above can simply be combated by giving mage 1. A slight buff in health points. At least 2700 health points need to be added. This would include just health points. No mana or armor buffs. 2. You could buff strictly mana by giving us atleast a 2k buff in mana. Or option 3. Buff health by increasing health points by 500-700 points. And buffing mana by 1700-2000. You could also buff heal by 10-20% instead of adding mana.
Not sure why it posted twice. But not deleting cause not retyping the entire thing.........
I didnt play int cause i wasnt going to get farmed. Im lacking logic yet it was logical to use dex set.... how am i bieng stubborn for not wanting to waste my time??? As for the whole bears can nuke mage but mage dant nuke bear. I dont exactly see how thats lacking logic? Bear is a class meant for tank not for nuke... it doesnt make a lick of sense when it can do both vs a mage. Oh wait. I forgot you dont play mage...... how would you understand the struggle. Referring back to the talon mage. The developers didnt nerf it. Hence, then reason they probably made a new cap. Also, they made leveling super easy. I capped a mage in like 3-5 hours. With roughly 30 plat. L1-85. And in fact i had an int mage. I also used it more often then you would think. You dont think i complained to others saying dex set is boring? Or complaing on forums how int set is still weak? And how bird was op? Because im pretty sure i did......
When I see a forum post by Will my heart rate always doubles
I often ask myself, why am I so attractive?
Hi, im back on forums and ign is Draining now. Mages are underpowered in the form on heal wise and mana pool wise. With damage output from mages, it's balanced but in terms of defence, we have none. I have played pvp from 56 cap and I can say I have a lot of experience in pvp being in Unity, Rated M and now Family. I have tried and tested all combos on a Rhino, but they out-heal and out-damage. Fighting bears is almost as difficult. With the current mana pool provided, a slash, and it's all gone. Mana shield should atleast take 3 skills hits (including auto) before its depleted. With the heal option, theres not much output. The heal is just good enough to negate debuffs, but in terms of 'Healing' its terrible. Mages need atleast a mana pool buff OR a heal output buff
Mymystalmage, I was waiting for this day to come. Prior with the dex mages, they required no skill. I'll admit that this cap isn't much different, but it forces you to adapt to a different playstyle to beat rhinos, bears, and birds. Honestly, I suggest just sucking it up and trying different combos.
Personally, I've done quite well against most of every class. Most individual birds rely on dodge to win; bears you kite; rhinos are a bit OP I can agree; and mages are a skill on skill matchup.
Maybe consider revising your strategies before coming on forums to berate Cinco.
How bout this. If mage is sooooo good. How bout you guys make a video playong other pros like chao, cold, zoro. Your skill level maybe similar to theirs yet. Your most likely going to lose. As for the others. Who dont play mage. Your tips are irrelevant to me. But please. Show me how good mage is.
Umm what?
I've no intention to 'roast' anybody specially to someone who is not provoking or what ever the right term is, at least in my presence, cold is kinda that & gentle most of the time, though sometime ego-full, last time when was being ego-full to me, I made a vid the other day. Well that different matter but atleast he is NOT harsh or trash talker in general like most of the community.
Glad atleast you TRIED to talk in a factual way. That further proves what I said, you go straight to a bird and both delivers their skills. No need to go through your numbers, you can't beat a decent bird in a straight forward fight in general, but that doesn't mean mages are under powered, you've your advantages too, in fact many advantages, but you never tried to understand or learn it TBH, Mage is the best class for kitting & it's hard to kite a mage. When I say range play I don't mean that just using skills at proper range, it's way much more than that. Well I've to teach all that without getting smallest credit. So actually all this worthless to me. Good luck with all this. Oh well why I'm talking this is age where silly mages think they gonna do well just like OP phase without proper kiting, if a mage win without proper kitting, it's hilariously overpowered.
Stop saying mage vs bird/bear/rhino say me vs bird /bear/rhino LOL that's where u struggle ur problem. You're taking everything for granted. OP phase of mages - taken for granted, all these helpful comments - taken for granted. They don't need to provide useful comments, also you demanding that now players should waste their time more and make vids to prove their point, hilarious and GL on that.
And as for the tanks. I already pointed the problem with proper solution.
Last edited by Waug; 07-24-2017 at 02:27 AM.
I love that people on this thread i see lose to Mymysticalmag on a regular basis... are trying to tell him how to play. No joke that's hilarious lol
Hi Mymysticalmag!
You're right to argue that mage is weak in terms of 1v1. We do need a larger heal and maybe a bit more armor and mana. However, we make up for it with our dodge factor. You forget that mages shouldn't have 40+ dodge. Yes, the other classes have far more dodge. But once you cross 40 dodge, it's basically the same sense of chance for a dodge. So that 100 dodge that other classes have, is useless and actually quite excessive.
As for rhinos, they can nuke you, but you have the skills to fight them as well. Fire, icestorm, frostbite, and weakness all destroy rhinos. It's unlikely that they'll dodge all 4 of these skills. As for bears, I've beaten many bears in 1v1 and even in ffa. The only one I'd lost to in a fair game is Crash. The score was 10:8. Crash is one of the best bears in game and I only lost by 2. A win or loss by 2 could easily be justified by luck and could go either way. You complain that bears can nuke mages but mages can't nuke bears. Just because a bear is a tank doesn't mean it can't do damage. If you look at other games for example, if a mage/support character is caught by the tank or a melee assassin/warrior it dies. It's the same in this game. Moving on to birds, I do agree the win rate is far less than you'd win against a rhino or bear, but it's doable. You'll most likely lose 1v1 against birds as I do too. This does not mean you can't win at all. Sometimes I only need to use drain fire to kill a bird. Then sometimes I use all my skills and the bird still lives with nearly full health. However, birds have been shredded past caps before when mages have been op. I never actively played 80 cap. But bird was unplayable even more so at that cap than mage at this cap. It's just a flow. Each class dominates at different times.
Additionally, in terms of team play, mages still do well. In team play, mages are still vital in order to win. I was one of the very few if at all the only one to be int at level 85 that mained as int mage. I started in 2010 at the level 50 cap. I've been int at every cap. I understand your position. You main mage too. You want a fighting chance like I would. Unfortunately, it's something that we all have to accept. There have been caps we have dominated and caps we haven't. It's just the flow of the game. There's nothing you can do except to deal with it and get better.
Last edited by IiRose; 07-24-2017 at 09:10 AM.
What a wonderful read! Full of insight :-)
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