Quote Originally Posted by Spell View Post
trust me iv tried to ask for the same thing but what happens is the op 70crit 4k armor 3.5k dmg rogues show up on the thread talkin bout woooah is me mage is so op and how they dont need any buffs. although it would be nice if sts would look at how OP rogues have become. mages are basically only used for mana...barely since enough mishis can keep mana up...

imo fireball should reduce dodge chance instead of hitchance by at LEAST 50% since rogues are at 100% dodge.

curse should be a cloud that move about the battlefield for a few moments like the proc of the glintstone staffs.this way a simple pet aa does not completely eliminate an entire skill.(imagine if we had a pet that removed jug or a pet that eleminates aimed shot)

and the biggin. why does our shield need rely on str aswell as int?if anything it should only rely on our int and it should not be able to be popped so quickly. i feel that during the 2secs of invulnerability it is already taking dmg towards breaking.that is why after the 2 secs its almost instant pop. our shields should last the entire duration at least remove the max dmg absorbed and let it last the duration specified on the skills tab.

lightning should have a higher chance at spreading out. and instead of the proc on death it should be on hit.(15% uncharged 20% charged)

lastly i feel like sorcs range needs a huge upgrade.. our lightningbolts are fine but everything else seems super short. even our autos have poo range.


these are just my thoughts. i doubt they will ever happen.

p.s iv played a rogue for a while before and needless to say it is extremly easy to spam aimed shot from a distance and kill everything in sight.i kno both classes very well. no i dont not wanna play a rogue as i love mages.
Sadly we can't do anything. This community is corrupted.