Originally Posted by
Perceval
It would be nice if the rogue trap skill actually worked in PvP. Same with the mage clock skill. Although, not so much movement speed reduction on players as they apply to mobs in PvE.
Such fun would be had with strategical games.
Don't forget that when the 50% damage and heal nerf was applied, the mage shield was unaffected. I do remember a developer saying that the reason mages were so ridiculously overpowered at the 56 cap was because the shield was ideally absorbing double the damage it was meant to. Either way they left it as it is and allowed the rogue class to suffer like no class has ever suffered before; for an entire season. I don't know how this all works out at any level below 43 but between level 43-66, the mage class is extremely tanky and has a huge damage output. If players are having problems with their class at a specific level; its only logical that they level up to a cap which their class doesn't have these problems. Last time i checked, twinking at low levels wasn't a must.
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