With this new cheap set and weapon proc that will balance op warrior armor(reduce 50% armor) op rog damage(reduce 50% damage) hopping endgame pvp will be active again...see yah guys😊
With this new cheap set and weapon proc that will balance op warrior armor(reduce 50% armor) op rog damage(reduce 50% damage) hopping endgame pvp will be active again...see yah guys😊
Ehem ehem.. Tainted 3/3 + Kiss + Nightmare 3/3 + Awakes. PVP looks balanced than before
So I think I ll pass, thank you
Thats what I talking bout! See yah in pvp!
Thanks to the new cheap set gear, i'm actually thinking of coming back to pvp. Not sure tho.
While the pve community is active in endgame endgame pvp, level 66 is quite dead if you ask me.. I have a level 66 mage myself and i have to say that i barely see anyone active while there are enough gears so in that respect i do not think it's worth it to make endgame pvp active.
The reason why endgame pvp is dead is because of lack of item that went over price and huge xp..but now sts is so generous giving as cheap op set and alot of daily xp so why not make both pve and pvp active again?..i just want everyone to enjoy both side of the game..hehe..gve it a try guys😁
What if we made special items that were PvP only and these items rebalanced classes (Aimed Shot no longer dealing 30k+)?
Could that help endgame PvP?
absolutely yes.
damage reduction and armor increase is the point that could revive pvp again thanks to no more one combos or aimed shot which means skill will matter more than gear and so not only those riches but also those middle class but skilled players will be able to join pvp and have fun, as well.
There are unfortunantly many thing wrong with pvp that scare people away from it.
1. Awakenings. Makes pvp more about seeing who has better awakenings over skill. Good awakes are expensive too, not many can afford. Disabeling awakes would solve this.
2. Jewels/gems. Huge advantage to those who can afford the best ones, mainly at lower levels with para and eye. Doesnt affect endgame as much but still has a negative impact. Disabeling jewels/gems would solve this.
3. Speed set. These have made pvp no fun imo. Enough said. Not allowing these in pvp would help I think.
4. Harsh environment. This is probably why most people dont play pvp to be honest. So much drama and trash talk goes on in pvp. Trash talk usually is ok but AL people can be nasty. Gangers and such also hurt pvp. How to fix this? Well, people just need to be nicer or some sort of temporary ban from pvp for people who dont play nice.
All in all, I dont think this new set will make endgame active again unfortunantly. More has to be done (regarding above list) if pvp every will be as fun as it once was. I quit pvp about 2 years ago because of these reasons, only briefly stopping in to check if it was at all better. Pvp used to be amazing, too bad it can never be the same.
From what I'm hearing that wouldn't be enough.
I hear a lot of sentiment of PvP imbalance being:
1) General PvP Imbalance. I mean you're all balanced to fight mobs with millions of health, not players with 10k
2) Class Imbalance. Roles of Tank, Damage, Support don't really translate into PvP
3) The haves vs have nots. This is based on what gear you're using (especially really good procs or rare things like Speed Set)
4) Awakenings on top of #3. Even if you "have" you may not have the best version of that have
I'll start some brainstorming here, maybe turn this into a greater thread later. What skill adjustments would make PvP more fair, assuming we remove the heal and damage reduction that are currently in place?
I don't think removing heal and damage skill would be cool, I mean this is PvP if you use your brain and if you know when to heal yourself I mean perfect timing you win, removing awakenings and making a gear for only PvP would be enough! However make this please for every level because twinkin is still very popular in Arlor, you can see a lot of twinks and actually 50% plays twink 50% plays endgame, make test server with all these updates so we can check it how it gonna work, I would also like to remove FFA map and just let stay TDM and CTF maps due to making rooms more full, and maybe bringing leaderboard would be also a great comeback of popular PvP, also don't make rooms closed after 10+ kills in TDM map or CTF map where players flags up to 4 and makes room closed and they farm for hours or make that room get closed after 3h after opening it. I'd really like to see all this so the best way is to make SERVER TEST so we can complain about these things after we see how they work.
Last edited by Jawr; 02-13-2018 at 03:56 PM.
Try to mimic how pvp was in season 3-4 ish. i.e. its easier to balance when you dont have a ton of independent variables. adding new gear could help this since every1 would use those.
Ign: frynoodles
For those commenting on twink PvP and preserving that:
If the endgame PvP was better balanced, what reason would you have for wanting to still PvP at twink levels?
The biggest on that sticks out to me is because you've already invested a lot of gold into it. Are there other reasons?
Is this real life?
Twink PVP yields different strategies considering that you have limited skill points .
Also, different classes shine at different levels depending on the equipment available at that bracket.
Nevertheless, if endgame was balanced and affordable, it should definitely become the most active bracket. I think I speak for a large part of the community when I say that I really hope STS is looking into making this a reality.
Last edited by Ydra; 02-13-2018 at 07:10 PM.
Bookmarks