Originally Posted by
VROOMIGoRealFast
From what I'm hearing that wouldn't be enough.
I hear a lot of sentiment of PvP imbalance being:
1) General PvP Imbalance. I mean you're all balanced to fight mobs with millions of health, not players with 10k
2) Class Imbalance. Roles of Tank, Damage, Support don't really translate into PvP
3) The haves vs have nots. This is based on what gear you're using (especially really good procs or rare things like Speed Set)
4) Awakenings on top of #3. Even if you "have" you may not have the best version of that have
I'll start some brainstorming here, maybe turn this into a greater thread later. What skill adjustments would make PvP more fair, assuming we remove the heal and damage reduction that are currently in place?
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