Heyyy everyone!, what if we had a world raid system/event. Of mobs like for example, a wave of skeletons ambushing a town once the global timer counts down to 0 and once you kill all the wave of mobs, like for example, 5/5 of waves.
Items drop for everyone, like for example:
.Locked crate
.Gear piece
.Gold drop
.Egg
And the system message in the global chat is like: "Somberholt is under siege! Hurry legends go and save the towns people of somberholt!"
& "Somberholt has been saved from the siege! Well done heroes of legend!"
Q&A Highlights.
#1Ans:We can prevent botting by placing the loot in random spots of the map once the raid finishes, and once the loot drops there will be an arrow on the screen to indicate where the loot has dropped so players can follow and pick the loot up, and this might even help the devs catch bot users quicker.
And for the people afk'ing in town. There will be a shield cast apon everyone in town until they move, the shield is worn off just like the shields in pvp.
#2Ans:Low levels will be left out of raids due to the possibility of bot abuse, for example. A level 10 botter gets a ban hammer, a new low level bot will appear quickly due to the low level cap being fast to replicate.
But if a high level like a level 61+ botter gets a ban hammer it will be very hard for the bot user to make a comeback.
And making this type of a raid a high level zone exclusive will encourage a lot of players to come to endgame.
Not only that, this might even help developers find bot users fast incase of any suspicious activities during raids.
Ans:We have the old same elite maps of older caps before which haven't been scaled to a new cap. I don't see anything changing.
everything seems the same to me.
#3
Ans:Once a player enters the raid zone they'll have a shield on them until they move or use a skill just like in pvp.
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