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Thread: What if this was a thing in arcane legends? Let me know what you guys think!

  1. #1
    Senior Member Flamesofanger's Avatar
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    Exclamation What if this was a thing in arcane legends? Let me know what you guys think!

    Heyyy everyone!, what if we had a world raid system/event. Of mobs like for example, a wave of skeletons ambushing a town once the global timer counts down to 0 and once you kill all the wave of mobs, like for example, 5/5 of waves.

    Items drop for everyone, like for example:

    .Locked crate
    .Gear piece
    .Gold drop
    .Egg

    And the system message in the global chat is like: "Somberholt is under siege! Hurry legends go and save the towns people of somberholt!"
    & "Somberholt has been saved from the siege! Well done heroes of legend!"

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    Q&A Highlights.
    #1
    Quote Originally Posted by Oakmaiden View Post
    Mmmm I dont think so , ppl r often afk in towns and would be killed. So -1 from me.
    Quote Originally Posted by PsychoNuke View Post
    Thanks, its a very good idea, and we should have it.
    Though there is one problem: such scenarios are very easy to bot, because the mobs will be coming to the player.
    Its easy when the map is predictable, this is the reason somber has random maps and mob spawn. If we can find a way around it then I think we have a very good class based scenario in hand, something to test your skills and might
    Ans:We can prevent botting by placing the loot in random spots of the map once the raid finishes, and once the loot drops there will be an arrow on the screen to indicate where the loot has dropped so players can follow and pick the loot up, and this might even help the devs catch bot users quicker.

    And for the people afk'ing in town. There will be a shield cast apon everyone in town until they move, the shield is worn off just like the shields in pvp.

    #2
    Quote Originally Posted by fozxh View Post
    My question is what about the low levels?


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    Ans:Low levels will be left out of raids due to the possibility of bot abuse, for example. A level 10 botter gets a ban hammer, a new low level bot will appear quickly due to the low level cap being fast to replicate.

    But if a high level like a level 61+ botter gets a ban hammer it will be very hard for the bot user to make a comeback.

    And making this type of a raid a high level zone exclusive will encourage a lot of players to come to endgame.

    Not only that, this might even help developers find bot users fast incase of any suspicious activities during raids.
    Quote Originally Posted by draaal View Post
    Maybe it's cool but what if that event launched, and every week and every days happen, AL will be uncool and so on it will be boring, that's what I'm thinking, if you don't agree I don't mind.

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    Ans:We have the old same elite maps of older caps before which haven't been scaled to a new cap. I don't see anything changing.

    everything seems the same to me.

    #3

    Quote Originally Posted by badgirlchlo View Post
    i love the idea, although i think it could cause issues if no good players were in a town getting spawn killed, sometimes windmoore wouldn't really have a chance
    Ans:Once a player enters the raid zone they'll have a shield on them until they move or use a skill just like in pvp.
    Last edited by Flamesofanger; 02-27-2018 at 03:33 AM.

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    Hahahaha that smurf

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    Default

    Sounds fun but wouldn't it be tough on wars and super easy for staff mages (best cc)?

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    @Flames, you always have good ideas This looks like it’d be a lot of fun



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    that blue ......thing is a mob ....or a miniboss....or a boss right?
    Tell me I’m right please -.-‘
    If there would be a competition for stupidity, I would be second. Cause I’m stupid

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    Mmmm I dont think so , ppl r often afk in towns and would be killed. So -1 from me.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Saw many bad threads but this.. lol

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    Quote Originally Posted by Oakmaiden View Post
    Mmmm I dont think so , ppl r often afk in towns and would be killed. So -1 from me.
    You could make a separate town specifically designed for mob killing.
    Though, it would be more work on the devs’ part



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    Lol did u get this off of Dungeon Defenders

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    +1 interesting idea haha
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    Imagine a hoard full of curse mages now that would be fun.

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    Great idea!
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    "Even the smallest person can change the course of the future." J.R.R Tolkien

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    +1
    I dont pve much or at all but tbh this sounds great makes me actually wanna pve

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    Senior Member Flamesofanger's Avatar
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    Omg....thank you everyone for your comments...it means alot to me.....

    The thanks button is limited, i have to wait 24 hours

    I wish i could give each and everyones posts a thanks!
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    Last edited by Flamesofanger; 02-23-2018 at 01:51 PM.

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    Sounds kinda fun especially if there was a chance of something unique in drops!


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    cool idea tbh, reminds me of like zombies.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

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    Thanks, its a very good idea, and we should have it.
    Though there is one problem: such scenarios are very easy to bot, because the mobs will be coming to the player.
    Its easy when the map is predictable, this is the reason somber has random maps and mob spawn. If we can find a way around it then I think we have a very good class based scenario in hand, something to test your skills and might
    Retired
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    Would be cool to fix lagg first thanks

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    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by Oakmaiden View Post
    Mmmm I dont think so , ppl r often afk in towns and would be killed. So -1 from me.
    Quote Originally Posted by PsychoNuke View Post
    Thanks, its a very good idea, and we should have it.
    Though there is one problem: such scenarios are very easy to bot, because the mobs will be coming to the player.
    Its easy when the map is predictable, this is the reason somber has random maps and mob spawn. If we can find a way around it then I think we have a very good class based scenario in hand, something to test your skills and might
    We can prevent botting by placing the loot in random spots of the map once the raid finishes, and once the loot drops there will be an arrow on the screen to indicate where the loot has dropped so players can follow and pick the loot up, and this might even help the devs catch bot users quicker.

    And for the people afk'ing in town. There will be a shield cast apon everyone in town until they move, the shield is worn off just like the shields in pvp.

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    My question is what about the low levels?


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