Page 4 of 7 FirstFirst ... 23456 ... LastLast
Results 61 to 80 of 129

  Click here to go to the first Dev post in this thread.   Thread: Level 105 Official Feedback Thread - PVE Content, Quests, Items, Sets

  1. #61
    Member
    Join Date
    Jul 2017
    Posts
    65
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    23
    Thanked in
    13 Posts

    Default

    Prices on everything fall when new content is released. It's the way of all mmo games.

    - Prices of older things usually fall when new things are realeased that are better than the older stuff. That's how economics works, offer and demand. If dev would work in myx, it would have stayed the same price and not dropped because "its the way mmo works"; so makes no sense

    And i didn't say it took too long to clear the map, i said it took too long to complete a quest/unlock new maps.

    -what is 1:1 the same, because the boss is the last mob you kill

    The argument your making is invalid once again. Pets means more trolls, more trolls means more time.

    -no, because you can kill skeletons/trolls at least double as fast what means still alot faster runs overall; as I said, the first hours when psyko worked it was alot faster runs. And if you have a good 105 farming party that wants to loot/quest only and not xp, they will stop attacking until the guardian spawn buff is gone. With coordination instead of skill spamming its possible to spawn nearly zero trolls

    I know it's a bad feeling when we spend our money on platinum, then platinum on items that lose value. It has happened to me more than once, i spent i think 400 plat for an eye 80 cap i only got to use for maybe 3 days before it was nerfed to the point of being literally unusable and replaced by intex.

    -i'm 100% f2p

    We use platinum to get an experience, we got our experience from our platinum. Time to move on imo.

    -the experience is an empty wallet lol

  2. #62
    Banned
    Join Date
    Sep 2016
    Posts
    814
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    183
    Thanked in
    120 Posts

    Default

    Quote Originally Posted by andreasobst View Post
    Prices on everything fall when new content is released. It's the way of all mmo games.

    - Prices of older things usually fall when new things are realeased that are better than the older stuff. That's how economics works, offer and demand. If dev would work in myx, it would have stayed the same price and not dropped because "its the way mmo works"; so makes no sense

    And i didn't say it took too long to clear the map, i said it took too long to complete a quest/unlock new maps.

    -what is 1:1 the same, because the boss is the last mob you kill

    The argument your making is invalid once again. Pets means more trolls, more trolls means more time.

    -no, because you can kill skeletons/trolls at least double as fast what means still alot faster runs overall; as I said, the first hours when psyko worked it was alot faster runs. And if you have a good 105 farming party that wants to loot/quest only and not xp, they will stop attacking until the guardian spawn buff is gone. With coordination instead of skill spamming its possible to spawn nearly zero trolls

    I know it's a bad feeling when we spend our money on platinum, then platinum on items that lose value. It has happened to me more than once, i spent i think 400 plat for an eye 80 cap i only got to use for maybe 3 days before it was nerfed to the point of being literally unusable and replaced by intex.

    -i'm 100% f2p

    We use platinum to get an experience, we got our experience from our platinum. Time to move on imo.

    -the experience is an empty wallet lol
    Done arguing with you... learn the game, most of us are doing just fine and like 3 people are crying about pets... endgame is supposed to be hard, that's why it has always been considered an elite level.

    (Sorry to DEVELOPMENT for appearing rude but i tried explaining politely)

    Sent from my SM-J727T1 using Tapatalk

  3. The Following User Says Thank You to Jilsponie For This Useful Post:


  4. #63
    Forum Adept Nipunsky's Avatar
    Join Date
    Feb 2018
    Posts
    295
    Thanks Thanks Given 
    583
    Thanks Thanks Received 
    25
    Thanked in
    22 Posts

    Default

    No idea lol
    Last edited by Nipunsky; 04-04-2018 at 02:12 PM.
    I have no idea how to add a picture in this signature

  5. #64
    Banned Draebatad's Avatar
    Join Date
    Dec 2013
    Location
    Guarding Alterra
    Posts
    1,269
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    398
    Thanked in
    262 Posts

    Default

    Quote Originally Posted by andreasobst View Post
    The more players get 100+, the more "unusable" devs and psykos will be on the market. The prices will drop (and already dropped) so far, that buying them with gold is alot more viable than buying them with plat. So my argument is valid indeed.

    On the one hand you say Pl is fine, but on the other hand you say it takes too long to clear the map? Do you know what could solve the problem of guardians being so tanky and runs taking 30 minutes? Enabling dev/psyko so you can kill them alot faster. When psyko was bugged and worked for the first hours it felt alot more balanced, smooth and fun to play.
    I posted a reply in agreement with you last night, but it's oddly waiting for moderator approval at the moment.

  6. #65
    Member
    Join Date
    Jul 2013
    Location
    Anywhere and everywhere
    Posts
    64
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    16
    Thanked in
    13 Posts

    Default

    I think that the quests are a little to difficult. The first quest is way too long for those of us trying to get the fast cap shield. I believe the large blue guys should have a chance to drop a quest item with the boss giving one for sure.

  7. The Following User Says Thank You to OneLeft For This Useful Post:


  8. #66
    Junior Member
    Join Date
    Jan 2017
    Posts
    14
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    The quest to unlock the next levels are insanity. I’ve been at it for hours upon hours after I capped and I’m only at 44/100 on the arrow quest!

  9.   Click here to go to the next Dev post in this thread.   #67
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,727
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    12,373
    Thanked in
    3,285 Posts

    Default

    Quote Originally Posted by gwdownunder View Post
    The quest to unlock the next levels are insanity. I’ve been at it for hours upon hours after I capped and I’m only at 44/100 on the arrow quest!
    Each time you kill Ayz you get credit for the quest. No other monsters give you credit for this quest.

    The same can be said for the 'Wav' and 'Vox' quests that follow: only the specific boss monster will give credit.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  10. #68
    Senior Member Fwend's Avatar
    Join Date
    Oct 2014
    Posts
    1,096
    Thanks Thanks Given 
    171
    Thanks Thanks Received 
    453
    Thanked in
    263 Posts

    Default

    I like the mechanics of this map, the faster you kill skeletons more big blue mobs spawn, thus increasing the chances of better xp orbs. The xp leveling rate is perfect as it is, it is much faster than our previous cap if 85-100, before Cinco kindly nerfed the orbs and crytals that drop and decresed the 200 quest to level 90.

    I do however question the quests this campaign. You can cap to 105 before completing the first quest. What is the purpose of maps 2 & 3? Apart from unlocking the auction stone in towne? Do more higher xp orbs drop there? Specific items for sets? Amulets?

    I would like to see a npc for crafting new sets in towne, perhaps adding this feature for those who do complete all quests? So its free for all to craft not just plat players.
    Last edited by Fwend; 04-04-2018 at 04:23 PM.

    I would rather walk with a friend in the dark, than alone in the light.
    -Helen Keller

  11.   This is the last Dev post in this thread.   #69
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,727
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    12,373
    Thanked in
    3,285 Posts

    Default

    Quote Originally Posted by Fwend View Post
    What is the purpose of maps 2 & 3?
    You have a chance to loot different equipment in each Chapter.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  12. #70
    Banned
    Join Date
    Sep 2016
    Posts
    814
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    183
    Thanked in
    120 Posts

    Default

    Quote Originally Posted by OneLeft View Post
    I think that the quests are a little to difficult. The first quest is way too long for those of us trying to get the fast cap shield. I believe the large blue guys should have a chance to drop a quest item with the boss giving one for sure.
    This would be an excellent idea imo... similar to the way oktal swamp quests are completed.

    Sent from my SM-J727T1 using Tapatalk

  13. #71
    Member Ortalan's Avatar
    Join Date
    Jan 2012
    Location
    Eugene, Oregon
    Posts
    154
    Thanks Thanks Given 
    97
    Thanks Thanks Received 
    50
    Thanked in
    37 Posts

    Default

    The mechanic with the xp mobs is starting to become problematic. Unless you're specifically avoiding getting XP, it's almost impossible to unlock map 2 without already being level 105. Yet map 2 still has XP mobs that are hard to kill, slowing the party down, without any benefit whatsoever to killing them.... What players are having to is find ways to spread out, grind slow, and be careful not to spawn the do mobs, as the most time-efficient way of working the quests and farming the dungeons.

    I was excited when I was leveling... Team play! Incentive to kill as fast as possible! But as soon you cap, killing fast slows you down. Team play slows you down. The xp mobs are just downers when you don't need xp.


    Sent from my iPhone using Tapatalk

  14. #72
    Banned
    Join Date
    Sep 2016
    Posts
    814
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    183
    Thanked in
    120 Posts

    Default

    Quote Originally Posted by Ortalan View Post
    The mechanic with the xp mobs is starting to become problematic. Unless you're specifically avoiding getting XP, it's almost impossible to unlock map 2 without already being level 105. Yet map 2 still has XP mobs that are hard to kill, slowing the party down, without any benefit whatsoever to killing them.... What players are having to is find ways to spread out, grind slow, and be careful not to spawn the do mobs, as the most time-efficient way of working the quests and farming the dungeons.

    I was excited when I was leveling... Team play! Incentive to kill as fast as possible! But as soon you cap, killing fast slows you down. Team play slows you down. The xp mobs are just downers when you don't need xp.


    Sent from my iPhone using Tapatalk
    Indeed, I've just been grinding alts since I'm going to get orbs anyway

    Sent from my SM-J727T1 using Tapatalk

  15. #73
    Senior Member 3pc's Avatar
    Join Date
    Nov 2016
    Location
    So Flooo
    Posts
    1,088
    Thanks Thanks Given 
    229
    Thanks Thanks Received 
    228
    Thanked in
    171 Posts

    Default

    Quote Originally Posted by Cinco View Post
    You have a chance to loot different equipment in each Chapter.
    Can you give us a description of what we can loot in each map. Also when will crafting the gear map be free?

    ELITE

  16. #74
    Senior Member Dolloway's Avatar
    Join Date
    Jan 2011
    Location
    Rockwall Forts
    Posts
    1,171
    Thanks Thanks Given 
    641
    Thanks Thanks Received 
    831
    Thanked in
    345 Posts

    Default

    Perhaps level 105s shouldn't be able to spawn blue guardians so that they can complete their quests faster. Killing the blue guardians provides no reward for level 105s and is just a time waste. In order to avoid spawning them, you have to avoid killing 5 skeletons in 5 seconds which is also a time sink.

  17. The Following User Says Thank You to Dolloway For This Useful Post:


  18. #75
    Forum Adept Nipunsky's Avatar
    Join Date
    Feb 2018
    Posts
    295
    Thanks Thanks Given 
    583
    Thanks Thanks Received 
    25
    Thanked in
    22 Posts

    Default

    Quote Originally Posted by Dolloway View Post
    Perhaps level 105s shouldn't be able to spawn blue guardians so that they can complete their quests faster. Killing the blue guardians provides no reward for level 105s and is just a time waste. In order to avoid spawning them, you have to avoid killing 5 skeletons in 5 seconds which is also a time sink.
    Yesss! Do this

    Sent from my Pixel using Tapatalk
    I have no idea how to add a picture in this signature

  19. #76
    Banned
    Join Date
    Sep 2016
    Posts
    814
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    183
    Thanked in
    120 Posts

    Default

    Quote Originally Posted by Dolloway View Post
    Perhaps level 105s shouldn't be able to spawn blue guardians so that they can complete their quests faster. Killing the blue guardians provides no reward for level 105s and is just a time waste. In order to avoid spawning them, you have to avoid killing 5 skeletons in 5 seconds which is also a time sink.
    Good idea in theory, but not sure how it would work with groups that have both 105s and below.

    I see an increase in the quest drop rate as an easy solution.

    Either way, it's going to take forever to get an active 105 pvp community without being able to farm sets.

    Sent from my SM-J727T1 using Tapatalk

  20. #77
    Member
    Join Date
    Apr 2011
    Posts
    67
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    I encountered a strange issue.

    I hit the 105 cap with two alts, and received the vanity shield on both. Today, I was able to stash (in order to transfer) the uncrafted shield, but once it was crafted, I was unable to stash it back. Now, one of my alts has two crafted vanity shields with no way to give it back to the original alt that capped it.

    Can you fix this by making it stashable?

  21. #78
    Banned
    Join Date
    Sep 2016
    Posts
    814
    Thanks Thanks Given 
    111
    Thanks Thanks Received 
    183
    Thanked in
    120 Posts

    Default

    Quote Originally Posted by XRAX View Post
    I encountered a strange issue.

    I hit the 105 cap with two alts, and received the vanity shield on both. Today, I was able to stash (in order to transfer) the uncrafted shield, but once it was crafted, I was unable to stash it back. Now, one of my alts has two crafted vanity shields with no way to give it back to the original alt that capped it.

    Can you fix this by making it stashable?
    Bro you were gone when i tried to message you lol thanks for the heads up on that, i was going to craft both of mine with jilsponie since I have 3x that one and would have been in the same boat

    Sent from my SM-J727T1 using Tapatalk

  22. #79
    Banned Draebatad's Avatar
    Join Date
    Dec 2013
    Location
    Guarding Alterra
    Posts
    1,269
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    398
    Thanked in
    262 Posts

    Default

    Wow, good to know. Thanks for the warning.

  23. #80
    Senior Member Golem's Avatar
    Join Date
    Sep 2014
    Location
    Moon
    Posts
    1,370
    Thanks Thanks Given 
    689
    Thanks Thanks Received 
    330
    Thanked in
    208 Posts

    Default

    No time to play PL cus AL...

Similar Threads

  1. Replies: 12
    Last Post: 03-16-2014, 01:58 PM
  2. Official Dark Legends Feedback Thread - Items
    By Samhayne in forum DL Suggestions and Feedback
    Replies: 18
    Last Post: 04-16-2012, 02:08 PM
  3. Official Feedback Thread for Purchasing High and Low level Dungeon Access
    By Samhayne in forum PL Suggestions and Feedback
    Replies: 170
    Last Post: 12-15-2011, 11:17 PM
  4. Replies: 25
    Last Post: 12-15-2011, 02:43 PM
  5. Official Holiday Content Feedback Thread
    By Justg in forum PL General Discussion
    Replies: 90
    Last Post: 01-15-2011, 02:42 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •