To begin with, this new talon proc is a bit too much and is an indirect nerf to the bird class. Rhino's could kill an elite talon bird easily with the str axe set pre proc nerf, but now the scales have been unbalanced since nearly every class (sorry foxes) can kill a talon bird now. 15 seconds is outrageously long for the talon cooldown considering the fact that birds were ALREADY squishy with the proc down, and now this additional 15 second cooldown makes a bird useless and I'll explain why. First, the talon proc (pre proc) was what kept birds toe-to-toe with classes that were tanky or had high heals because it made them be able to withstand damage while compensating for the talon sets low damage being done. Now a mage with a non enchanted elite int set can stay full hp as i (fully enchanted bird with elite talon set) go in for a nuke while still being able to nuke me down in 1 combo. I could understand a nerf allowing for the talon to only proc in combat, but with this cooldown in place a bird would have to run for 15 seconds to get their proc back up to have a chance at killing another class. Either increase the talon's damage to be more competitive against tankier or healing classes, remove or reduce the cooldown restriction set on talon, or nerf the other set procs. Many will begin to complain about Rhino or mage with axe set being too tanky, or int mages with the elite int wand set doing too much damage on top of how much they heal.
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