So you’re saying make paladin completely useless? Nerf every single thing that I need besides crit. What seems fair to me, nerf the damage in general and buff the “Guardian” buff to last longer. The only thing I play currently is the Paladin class, and Walie, you’ve watched before your very eyes the Ranger class get destroyed as caps when on. Please don’t encourage the same thing to happen to the Paladin. I love playing rhino in my own way, and I feel I’ve mastered my class, that is why I’m very good at moving around and being consistent.
Coming from I would say a very skilled rhino, here is what could be done to nerf it but make it still able to kill and not make it completely useless:
- BUFF the “Guardian” buff to last a bit longer, maybe like a 5 second addition, and a slightly bigger armor advantage, so I can run in and serve my role as the tank without all the debuffs nuking me at once.
- NERF the damage in general, not by an insane amount because the way I play rhino I like to play with a damage/support build like a mage for example, making it tank as much as it needs to, to be able to kill in 1v1 PvP but also play its role in FFA or CTF (The “tank” of course) also making it not be able to kill as fast give the other class a chance to perform better. Point is for this make rhino not be able to kill AS FAST.
- LEAVE EVERY OTHER BUFF AS IS! While I’m a long time player of rhino I realize without those buffs I die easy, as of every other class with their buffs. If my buffs got nerfed me being the tank I couldn’t tank enough for the damage classes to do their job.
- NERF the heal. The rhino is not the best class this cap, Mage is, I’ve found out that using the volta dagger is a way rhinos can kill mages (because of high dps autos) in any other way I’ve not seen a rhino be able to beat mages, but this could make or break. If the heal is nerfed, not a to intense one is what I’m getting at. So, if the rhino heal is nerfed, mages heal would also have to be nerfed, rhinos heal takes longer to cooldown than mages so there’s a disadvantage there, so that would need to be tweaked to balance. If this happened and mage was left alone rhino would have no chance vs mages, that’s not how it should be, every class should have a chance. Rhino already has to be close and mostly when it comes to mages they have 8-12m attacks. Rhino needs to tank so I have time to get close.
Being a long time rhino player, this is what I’ve come to. What I listed I think would be a fair balance between the support classes.
-Hook
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