Increase Bows and Guns Attack speed by 15% to trully benefit from the 250% Stronger basic Attack damage. This will trully befenit range shooters. Who does not like a higer firing rate?
Just make bow and dagger damage equal. No one cares about auto attacks.
Ign: frynoodles
In your opinion vroom, is increasing bow stat and skill damage even an option?
Yes, but the vast majority care about the proc more than the damage on the proc usually - many would like the bow damage to be comparable to the dagger damage, if not equal. The bonus damage on bow auto attack isn't really coveted for, and many players don't really care about it.
Ign: frynoodles
I presented this case a while ago with respect to Guns and Staffs. I believe the conditions are similar for Bow and Daggers.
Bows and Guns are single target weapons, hence the increase in basic attack damage should be a counter to the spread damage provided by Daggers and Staffs. At present the Skill damage from Daggers and Staffs are higher than Bows and Gun.
Not really, though the armor difference should not be very drastic that people don't even consider using a ranged weapon.
My thoughts are based on PVE only, though the lack of armor does affect players in PVP.
The damage output for both weapons should be same. IMO only the stats for survivability (health/armor) should be affected based on range.
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