Originally Posted by
Draebatad
The big spenders and top scoring players I've spoken with all agree that they would not play a group event. Not wasting time, plat and stress on carrying various inexperienced, disorganized and opportunistic players that would be thrown into the runs together. You'd have slow players and fast players, people saying "wait, wait!" and other people laughing and not waiting. People would join when the boss was almost dead and miss out, or join just in time to get to the boss without putting in a single kill. The group runs for Hall of Amulets were very, very frustrating. The above listed examples are *exactly why* the "go solo" option was added to hall of amulets, and while some may still have used the group map there, I personally don't know of anyone who had chosen not to "go solo" since that glorious option was added. A group event, while it sounds nice on the surface, would be flawed and riddled with such problems as the Hall of Amulets group runs, which is why it gets a two-thumbs down from myself and others I've spoken to about it.
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