yupp.. just tried it out. Enemies havta be seeing you at all times
yupp.. just tried it out. Enemies havta be seeing you at all times
Signature Credits: Rebel
Many of the bears I run with have expressed the same...mobs don't follow and beckon seems nerfed. Seems out of line for these to be changed...that's what bears do.
so bears again almost useless and target of booter?
- PL - Founder and proud C.O.T. officer
RicciTS > DEX Bird L77 | Ricci > INT Mage L76 | XCarver> STR/DEX Bear L71
and many more....
I certainly hope not/don't think so. Birds and mages are always going to be squishy and need bears to be there to take aggro.
Nothing but love for bears
Noticed it when trying pull mobs around a corner. Makes it pretty tough to solo, that's for sure. I think it would have been better just to have the mobs warp around the corner if they get stuck.
Raulurfixit (engineer) <Serenity> guild member
I had the same issue with pulling the queen the other day. One event, I went to the entrance, the queen started to aggro me, then she just stopped attacking and walked back lol. Another time, I got queen aggro, fired a shot at her to "keep" her aggro, I pulled her all the way out of the entrance, then she decided to just reset... Then out of no where, the King appeared like ten seconds later.. My whole team and I were quite confused.
Lol (Star Legends) - Noneo (Pocket Legends)
Star Legends - Engineer's Survival Guide!
I played at least a good few hours of stronghold yesterday. My group and I did alot of testing in the "fire grate maze" room. The "shorter leash" is definitely related to line of sight. We just changed where we pulled to, and with a bear we beckoned the ranged mobs around corners since they wouldn't follow otherwise. You should be able to clear the room with 3 pulls with practice. It typically took just one extra beckon per pull. I know someone had mentioned bears being useless again, but I think it's just the opposite if you really want to do the roundup method. Bears are the only class that can beckon the ranged mobs around corners.
The king and queen we approached in the same way as before this recent update with one exception. When you retreat to your group, don't run. Go slowly so that she stays within attacking range and she will continue following you. Also don't cut the corner unless/until you have her beckoned to where she can see down the hall. Hope this helps!
what dya mean by the word "pull"?
you mean BECKON?
if it is, i cant only attract a mob lol, does it affect what level is it?
You know, that GAY!
This thread is making me cry.
The Hundred Acre Legends:
HunnySniper - HunnyStorm
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I'm sad about this too. I'm also sad I can't take my level 10 and start a game on any map I paid for. I paid real $ for all the maps. now cuz there free I can't even make a game where and when I want cuz of my level.!? I really wanted to finish qsts on him and now I can't. why? o yeah cuz so many people complain about so much that its F'n up my game. nurf my bear some more I love it. nurf the gameplay and some more fun out the game Oo I love it! cmon guys let's keep complaining about bears and noobs!!!
Good notes Eversor, thanks for your input.
As I mentioned in the patch notes thread, there was a bug fix to AI that went in. The problem before is that mobs would get out of line of sight as they chased you (like around a corner) and could get stuck there and wouldn't successfully fight back. The fix was to have them leash if they got in that situation.
It was not an intentional nerf to tanking or pulling a lot of mobs but a bug fix of an AI problem that had some unintended consequences.
I tested Beckon earlier, the skill itself doesn't seem to have any changes at all. Same speed, same strength of pull, and same number of targets (5-6).
I did notice the LoS fix though. It'll take some getting used to, but I wouldn't call foul on it either because it just makes sense too. I don't think mobs are smart enough to chase after something they don't see
It'll be more short and divided pulls than huge ones from now on I guess.
Btw, since this whole LoS fix was made, theoretically, if you aggro both K&Q, wouldn't just running around the corner reset both of them now?
Last edited by spookytooth; 04-29-2011 at 01:08 PM. Reason: er at least the line of sight/detach part
"Dont take life to seriously,...your never gonna make it out alive." (Creepymouth 55 str/dex bear, Spookytoothh 55 pure dex bird, Vampyres 10 mage) SRINGY 4 life!
I am guessing this fixes the old terrain exploit on the keeper?
The Hundred Acre Legends:
HunnySniper - HunnyStorm
Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?
Huh. Ok, then. I must be hallucinating about my beckon being weaker overall lately. *puzzled*
That's really my horse!
Klaubocera, lvl 53 ursan ///// PyanfarChanur, lvl 22 enchantress ///// Nozama, lvl 26 avian"We have done the impossible, and that makes us mighty."
AL : Blewe | Corrvus | UrrsusPL : Anichelith | Corrvus | Urrsus | RrhinoMember of Average Joes and C.O.T.
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