Results 1 to 20 of 43

  Click here to go to the first Dev post in this thread.   Thread: Honest Opinions about the Current Meta and a little thought on balance (30-40)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #9
    Senior Member burntoutdex's Avatar
    Join Date
    Jun 2018
    Location
    Aussie m8
    Posts
    523
    Thanks Thanks Given 
    400
    Thanks Thanks Received 
    279
    Thanked in
    136 Posts

    Default

    In short, i agree with everything you said, Jun.

    Birds are still weak relative to other classes - a good +60dmg mage will win 100% of the time (from what i've seen.) All birds have ever needed to compete is a dex weapon with 13m range and a damage output similar to that of the iceberg hammer. This would allow dex birds to be played like that of levels 45+, honestly, i think that's the only adjustment that would be needed for birds.

    However this would potentially lead to their damage output at range being similar to that of a bear; it would need to be adjusted accordingly. Shivering X-bow has too low damage, even with amulet; hence why str is used.

    Perhaps a shivering helmet and amulet could be made so that the created set bonus would give Xbow increased damage.

    A good mage will never let a bird get into the 4m range (auto,) whilst saving their heal for root so that they [the birds] can never land an auto attack. If a bird gets into auto range, they generally manage to win; but in the current meta, both classes played optimally, without a strong dex weapon, mages win every time. Thats just my opinion, like ive said before, there are many better birds than me; this is just my
    opinion.

    I think bears dodge needs to be slightly toned down, so that it is possible to land skills such as repulse or fire. Without those skills landing, from what ive seen, leads to a bear landing one auto (technically 3) plus a smashed combo, and one shotting.

    Foxes are fine, they never really had a place with the current PL mechanics, changing anything will render them useless or overpowered. Sure, i agree, they have an insane damage output - but after their evasion wears off, they are easily nukeable. Imo they dont need adjusting at 30-40z

    Mages need a drain nerf, maybe a crit nerf, other than that, you probably have better ideas than me

    Unfortunately, this game is continually beig geared and updated towards endgame - where the vasst majority of the playerbase is. This means twink levels suffer greatly, illustrated above and ingame.. This is unlikely to change, however, hopefully some things can be fixed so that twinking isn't left in shambles - again


    Just my two cents. Excuse any grammatical errors, it's latr at night and i have barely slept at all this week.

    I hope this makes some sense
    Last edited by burntoutdex; 08-03-2018 at 10:07 PM.

  2. The Following User Says Thank You to burntoutdex For This Useful Post:


Similar Threads

  1. Guys be honest with the current update
    By Captain critic in forum AL General Discussion
    Replies: 19
    Last Post: 07-02-2018, 04:17 PM
  2. My quick balance opinions
    By Befs in forum PL General Discussion
    Replies: 18
    Last Post: 01-22-2017, 09:13 PM
  3. Balancing The Current Meta
    By MightyMicah in forum PL Player vs. Player
    Replies: 50
    Last Post: 05-24-2014, 09:20 AM
  4. Breaking the Meta (1)
    By Dancce in forum PL Player vs. Player
    Replies: 13
    Last Post: 03-13-2014, 02:34 PM
  5. Are You Honest?
    By iAmPain in forum SL Player vs. Player
    Replies: 18
    Last Post: 05-23-2012, 09:46 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •