One thing I noticed with the new mage weapons is the "health" and "mana" inclusion in the stats..... Mages need no additional mana added to it's stats (especially a measly 350) and unless the health addition is "significant", it will not make or break mages (350 health does nothing for the poor little mage)......... It seems that those 2 useless stats (health and man) would be better if "replaced" with a more relevant stat (higher health, crit, ETC.)........
#EndManaInMageStats!!!!!!!!!!!!!
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I already replied to that above bud.
But, let me tell you more: I wonder if you guys crafted the Dreamscape Mythic weapons when the 66 cap came. It took me months of grinding, zillions of deaths, good RNG and ton of Gold to play the raid again and again to get them.
Vs
I maxed my 1st spirit weapon in 1st 2-2.5 months of expansion, 2nd spirit weapon to level 41 in a week (0 to 41 at 2x Spirit XP event) for free + I made a lot of gold on the side by selling the murks I got while leveling both the weapons.
Now, please compare the 66 Mythic and 66 Arcane weapons. If you like I can tell you more stories on the Mythics grinds vs Arcanes for other previous expansions.
Vial chance during event now increased to 6x instead of 2x.
More elaboration on new arcane weapons pls, ty
~LUCKYLOBO~
I didn't think this was possible but this winter event might be better than the last one.
#crazzyy
#love it
Thank you sts
Make horror stick great again.
Sorry, but the vial loot is ridiculous even after update... you should change the rareity from fossil to rare and vials to arcane
just my opinion
resit is pretty cool from update
Dear devs. Can u fux tainted set couse any procs didnt work. Anyghink didnt work on tainted like before
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Aaahhh... finally the bow that look awsome!!! Tyty
• Reonauz
Are those wings class sized? The old ones were one size fits all and that was really bad.
3 days of arena chest farming and still no vial looted
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