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  Click here to go to the first Dev post in this thread.   Thread: Arcane Legend : Legend of the Giant

  1. #21
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    Quote Originally Posted by Crowsfoot View Post
    How do you find a definite point and measure precise angles that correlate to those on a unit circle from a computer generated image? Unless we know some additional information we can never know.
    Well the ellipse on the ground and knowing it is a circle with 6m radius should give enough information.
    New values, taking perspective into account:
    ellipse half width: 147 pixels
    ellipse half height from center up: 118 pixels
    ellipse half height from center down: 152 pixels
    toon projected height: 59 pixels
    real ellipse radius: 6 m

    After some math this gives camera angle 25.3 degrees, pixel size 1/500, toon's feet distance 20.3m, and toon height 4.5m.

    Now is there a dev who could tell us the real values? Eyeballing it, the toon sure is higher than 2m, more like the 4+.
    Or a real geek to verify my findings or explaining why they are wrong?
    Disclaimer: my lameness is figurative but strong

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    Please continue this is a fun exercise.

  3. #23
    Forum Legend DocDoBig's Avatar
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  4. #24
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    I thought it was funny how so many people said they are good at math, even love it, so I wanted to put their skills to a test.
    Fail, me and them both.
    Disclaimer: my lameness is figurative but strong

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    Quote Originally Posted by DocDoBig View Post
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    Meme queen takin that aswell crai

  6. #26
    Senior Member Crowsfoot's Avatar
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    Honestly, I won't even try to explain the math at hand. Look up the terminology yourself.

    FYI: you can't use 3D trig to solve for a computer generated image.


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    Quote Originally Posted by Crowsfoot View Post
    FYI: you can't use 3D trig to solve for a computer generated image.
    Well I did assume that the projection plane is flat. And pixel aspect ratio 1:1. Obviously most phone's screens are curved, and pixels are rectangles or even worse. And the engine takes that into account. My fault.
    I would love to be enlightened though. Too bad it's not gonna happen :-(
    Disclaimer: my lameness is figurative but strong

  8.   Click here to go to the next Dev post in this thread.   #28
    Developer - Inactive H2N's Avatar
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    Quote Originally Posted by Milan Lame Man View Post
    Hmm so many people here claiming they love math, so lets do this.
    I measured the ellipse as radius width 147 pixels, radius height 118 pixels, player projected height 59 pixels.

    Computation 1: If we put a stick 6m tall at the center, it should be seen as sqrt(147^2-118^2)=88 pixels, so the player is in fact 59/88*6=4.04m tall.

    Computation 2: Define camera angle, if looking from top, as 0. Then the angle is arccos(height/width)=36.6 deg. Player's projected height is real_height*sin(angle), so we have 59/arcsin(36.6)=99 pixels real player height, which funny enough gives 99/147*6=4.04m again.

    Did I fail big time?
    Quote Originally Posted by Kimpling View Post
    Woa 4 meter... giant -_-

    Maybe devs know the answer...
    Math don't lie.

    Honestly I don't know the answer, but Mily's explanation, right or wrong, is good enough for me, until something better comes along.

    I just stand next to those canoes, and eyeball it.
    Last edited by H2N; 02-18-2014 at 01:25 PM.
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  10. #29
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    Quote Originally Posted by H2N View Post
    Honestly I don't know the answer
    ROFL
    Maybe the artists/designers know?
    Disclaimer: my lameness is figurative but strong

  11.   Click here to go to the next Dev post in this thread.   #30
    Developer - Inactive H2N's Avatar
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    Quote Originally Posted by Milan Lame Man View Post
    ROFL
    Maybe the artists/designers know?
    Got this reply from the lead artist:

    "the warrior is 2.5 meters tall"
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  13. #31
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    But then it means the Nott's are barely 90 centimeters tall!




    Literally .... smurfs.

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    Quote Originally Posted by H2N View Post
    Got this reply from the lead artist:

    "the warrior is 2.5 meters tall"
    *SDANG* see you were wrong Milan?
    The missing X factor you can't calculate is the camera angle(Z).

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  15.   This is the last Dev post in this thread.   #33
    Developer - Inactive H2N's Avatar
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    Quote Originally Posted by EliteFamily View Post
    *SDANG* see you were wrong Milan?
    The missing X factor you can't calculate is the camera angle(Z).
    So now you should be able to calculate the camera angle, right?
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    67.3801°

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    Last edited by DocDoBig; 02-18-2014 at 02:51 PM.

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    Quote Originally Posted by H2N View Post
    So now you should be able to calculate the camera angle, right?
    Since we have the correct height yes. You can calculate Z by following the inverse procedures you should have done calculating the height!

    But i have D- in maths and my errors makes the maths teacher cry everyday except saturdays and sundays when i don't have maths lessons!
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  18. #36
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    Quote Originally Posted by H2N:1481082
    Quote Originally Posted by EliteFamily View Post
    *SDANG* see you were wrong Milan?
    The missing X factor you can't calculate is the camera angle(Z).
    So now you should be able to calculate the camera angle, right?
    H2N,Make Warrior HoR to Heal Players in Whole Map=8meter and Players=Correct height! LOL

  19. #37
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    I think u did an oopsie on the little thing called 'calculating'

  20. #38
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    Quote Originally Posted by Painting View Post
    I think u did an oopsie on the little thing called 'calculating'
    I think you did an oopsie on replying almost 5 years later.

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