Pocket legends got a little, sweet grafic style and i like the camera look from above. For a small phone display perfect made.
More Endcontent/PvP and PL will become for a long time number 1.
Pocket legends got a little, sweet grafic style and i like the camera look from above. For a small phone display perfect made.
More Endcontent/PvP and PL will become for a long time number 1.
Kulangath - 56 Evil Sorcerer -
Gear: Ench Staff Set ** PvP rocks! Beginners are welcome **
Max Potions: 9999 / 9999
A good example of the things you have pointed is Grand Chase, PC
I'm just suggesting this for the long team future of the mmo. Players like to have high replay value.
(Yes I killed a dev)
Don't screw with the pew! (not literally) lol
Active Toons: MoarPewPew,Enrages,PewPewJr
I award Pew Points.(Keep Track!)
Snake, I've collected just about every str/dex item at most lvls and have twinks at least every 5 levels. I pulled just about as much as you can out of this game. To say create another character and try the same lvls with the appropriate level character is not a fix for the lack of end game content; which I've already done countless times.
As far as reused gear. My example for this campaign would be the crystalline shield and the earthquake cap.
Last edited by BeardedBear; 05-10-2011 at 07:48 AM.
ah well... just trying to come up with ideas...
Since I can't play the "other" game right now, I'll tune in on this.
I don't see myself getting bored of O&C any time soon. And this is why:
1.So much to explore. Everything looks different. It's exciting to come across something you haven't seen before. And I've wandered across areas with my second character that I missed on my first. With PL, you're running the same instances over and over ad nauseum.
2. Tons and TONS of quests that give lots of xp and perfectly good items. Can you get better items by looting? Of course. But you'll do just fine with the quest items. And no need to really grind bc the quests give you enough xp to progress (so far. I'm lvl 33 so can't talk about the later content).
3. Guild and guild chat. Instead of only being able to talk to one person or your dungeon team, you can chat with all your friend's at once. Ask the for help or offer help. It just makes the game really feel like an MMO. You can solo and just occasionally talk, or find people in the guild who want to join you.
4. Pets. They do nothing for your stats but they look so godd*** adorable, I couldn't help but farm for hours for one lil pet. I'm trying not to slow my progression down too much right now so I can keep up with friends, but I predict myself doing a lot of pet farming at endgame.
5. Crafting. Yes, their crafting system is flawed, but it's much closer to what crafting SHOULD be than PL's. You gather materials from mobs (and/or dig for ores) and then buy a recipe to make stuff. While not everything is worthwhile, the crafting has given me little goals to reach. And personally, I enjoy making things for others who need it. It's added another dimension to the game. The frustrating part of crafting comes with the parts that are similar to PL's -- where you need a specific rare ingredient to make an item. So you haveto farm like crazy for it. Didn't like that in PL, and not anhuge fan of it in O&C (maybe will be glad to have it, tho, when I reach endgame -- something else to farm for). I was excited about PL's crafting for about 5 min, while O&C's has kept me excited enough to so far reach Professional smithing.
Now, I'm not saying O&C is perfect by any means (hell, I can't even play righ now). The player killing is ruining the game for a lot of people.
But there are so many things to DO. I don't go on and say "let me farm that raid roach set." It's more like "omg there's so many things I WANT to do, I don't know which to do first." It's why, despite how many hours I put into it, I'm progressing fairly slowly. I'm just enjoying the ride.
PL needs to add more depth if it wants to compete. Especially now that it's free. People don't even have to pay to discover that nothing really changes all that much from map to map.
Last edited by Lesrider; 05-10-2011 at 11:00 AM.
Well said. I've been thinking along these lines for awhile. Pocket Legends is a great game, the best out there in the App store in my opinion. Graphics are great, tons of items, bosses, ect. But i must agree, it is quite easy. I agree that there needs to be some difficulty in reaching the top. I think we are starting to get closer with the release of Balefort Sewers, but it was still not enough. Still to easy. I must also agree with the Leaderboards comment, there needs to be some improvement with that system.
Overall great feedback and i totally agree, and i think PL will get better and better as time goes on...and ill be there the whole way
it only boring if you make it boring make an objective and do it
I agree that you are crazy. Saying a game achievement should take longer on purpose, is saying you should feel more entitled to something if you waste more of your life away getting it.
Already, I think it is hard to get some of the best loot. The challenge of the game is to defeat really hard bosses, in as short a time as possible. Not spend crazy time grinding.
Actually, that's how games (rpgs especially) work. The more time you spend on it, the faster you get to where you want to be. How else should it be? Someone who plays one hour a week should be able to achieve the same things at the same time as someone who puts in five hours a day?
And these bosses are easy. Like I said before, all content can be done if you have enough time irl. No real skill/awareness is needed. I got my bear to level 50 without dying / or being powerleveled.. Im just saying that this game does a great job for the quick mmo fix that players may need but for the long term future of the game some players find the gameplay repeative. A set in stone goal would be great on how to "beat" the game. (I know you can never beat an mmo)
I remember awhile back that STS said that they intended the game to be a pick up and play game but they found many of there customers playing hours at a time. I think STS should spend time revamping endgame rather that updating older content.
(Yes I killed a dev)
Don't screw with the pew! (not literally) lol
Active Toons: MoarPewPew,Enrages,PewPewJr
I award Pew Points.(Keep Track!)
i want to see endgame to but space time prob wont make it. PL is a fast pace game
But then agen , fast pace for people who do dung and hardcore endgame for people on ipad at home to raid very hard boss's? you would prob have more people playing for longer times and spending more money on the game that way :P
D=
Bookmarks