Results 1 to 20 of 39

  Click here to go to the first Dev post in this thread.   Thread: The unfair system of luck in the game

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #27
    Forum Adept
    Join Date
    Nov 2016
    Posts
    316
    Thanks Thanks Given 
    28
    Thanks Thanks Received 
    46
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by Fightbeast View Post
    It has been mentioned numerous times here in the forums, just reinforcing it that the luck system in game is really wrong and an alternative to it must be sought. Every event, every non-event rare drops, the same people keep dropping items and that too multiple times; while others barely drop one in a week or none in comparison to 5-7 in a single week. It may take me 2-3 days to make 10-12m and lucky ones drop items and make double the amount in a single day. I have known individuals to drop BB hooks, 2x heroic sam and timurs in a couple of weeks. And I have known people run planar arena like crazy(1k+ runs) to not drop the planar recipe when it was the most sought amulet, while others got it in 1-30 runs. While it may be very good for people who keep dropping, for the rest its really depressing to put in effort every time to not have anything to show for it. Thus I would suggest an alternative should be given a chance. Even though option to buy items with tokens is very good, people will still complain on items being easy to get. So maybe add a system where individuals get something when they have done a certain number of runs in a map or event zone. It will motivate people to run more too.
    i back up this person hundred percent. a lot don't understand why he's what he's saying, and start talking about random number generators or philosophy (what is luck) or whatever - it's only matter of definitions and is not the point of the thread. others saying - some get something, other don't - of course, everybody knows that, and that's not the point of the thread either. The point is - this whole "Idea" is Wrong, initially, at the core. it may be the easiest to be implemented(programmed) by the the developers, but is the most wrong and unfair. There just Do Exist other ways of rewarding, that are just more fair. tokens or anything else - there Are "systems" where you can be sure that if you play you Will be rewarded, And in the same time, that if you Don't play - you'll Not get rewarded.
    Rewarding someone just for couple of runs, And at the same time Not rewarding other for hundred/thousand/more runs - is just some stupid Stupid unfair system.
    It's not about how luck "feels". he's just saying the whole rng or luck or "call it how you want" system is wrong and unfair and he has the full right to say so, cause he is absolutely right. - it is unfair.

  2. The Following 2 Users Say Thank You to voidPtr For This Useful Post:


Similar Threads

  1. Sts please tell us how your luck system actually works
    By gumball3000 in forum AL General Discussion
    Replies: 19
    Last Post: 03-17-2015, 10:40 AM
  2. Luck System (Mythic pendant recipe farmers read this)
    By Titanfall in forum AL General Discussion
    Replies: 6
    Last Post: 01-17-2015, 05:27 AM
  3. AL luck system explained
    By gumball3000 in forum AL General Discussion
    Replies: 53
    Last Post: 04-15-2014, 09:50 AM
  4. Unfair system
    By iamgrim in forum AL General Discussion
    Replies: 14
    Last Post: 09-26-2013, 09:15 PM
  5. Luck based pvp system
    By readtitle in forum PL Player vs. Player
    Replies: 22
    Last Post: 06-08-2013, 09:50 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •