+1trillion mage need buff

These are stats just off my head that I seen people with. Just naming whatever is important.

Rogues - have 100%+Dodge, 70%+crit, 9k damage.

Tanks - 1200+ armor, 1200+ hp, 4k+ damage

Mages - 1trillion Mana...... 4k damage, 6k armor.

A little over exaggerated but close.
Tank and rogue gears have higher armor.


We are aware about the state increases like...

Str +10 hp
Dex +6 hp
Intel +3 hp


Skill effects are useless because they are all chances or need to be charged.

Shield - charge for 2 sec invulnerable
Gale - chance for knockback 5sec
Ice - chance to freeze
Fireball - charged for stun
Lightning - charge for 25% chance stun

No time to charge when you getting rekt.

Mastery for mages are useless...

Fireball - before mastery update came it used to hit 10 and with 3sec cd... Mastery didn't help it but made it worst. Now we need fireball mastery for it's full potential. You didn't add anything mastery about it.

Ice - 10pts. For 3% chance to freeze when? Maybe will proc after 20+ deaths

Gale - be nice it tick was removed and not be effected within the duration. Move, stun, move, stun.....


Overall need faster shield activation, stats increase by +6 or +10 up for each intel stat ( +3 labeling us the weakest) for more health. Better armor because mage have the lowest and we have the most deaths. Need more DPS or better proc (drag staff is still a weap of choice for some, thought was gonna fix this). Skills need revamp for higher %% chance of effect.

I don't own a ebon gun/staff btw.


My 2cents. Don't blast me.