Jkkk idk then bro
Remove the needed 3 players barrier in CTF..or at least have something to improve that makes the CTF more attractive to players than TDM
Able to Unlock Dungeon camera, like in GH or housing! because those beams and walls are pretty annoying
A graph about the items change of value, the purchase amount frequency, this may help players to decide about their investments
Last edited by Overgrown; 06-13-2019 at 01:37 AM.
Hello, my suggestion would be to make,the kershal,mail of olllerus, Blackbeard hooks more readily lootable from their respective chest, why you ask?
Because making these weapons into vanities have made the prices for just the vanites alone go absolutely insane,not to mention the fact that some people like the actual weapons which are Soo hard to find and if you find one,you better be rich.
Devs the job done recently on Al has actually been the best somce I started so long ago,and I hope you continue to keep the awesome events and ideas coming ,but pls add back vials in arena chest,and buff the drop rate in there respective zones,give people these old items to farm again,buff the drop rate of the kershal,maul of olllerus, Blackbeard hooks,shard,vials fossils,not to extreme levels,just give us actual chance to loot some of these items we all love.
I have opened thousands of chest for these weapons,over the years,and never looted anything, that's no exaggeration,pls devs, gives a buff to these items so we have more items to farm ,and not just gold to farm,oh and the mythic armoues for the restored amrour quest,these armours costing so much (20-28) mil is ridiculous considering before they were made into vanites they were never like this,now with extremely almost no chance to loot anymore this makes the app and quest things people love to do nearly impossible,so pls just buff the drop rate in chest of these items.
Thank you for you time in reading this ,if you fellow arlorians would like these chest buffed for drop rate, an vials buffed help support this post and pm the devs as well,they have proven lately a willingness to listen to the community,let's give then a reason to make Al even better and always us better odds of our old favorites.
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Last edited by breywolf; 06-28-2019 at 03:08 PM.
I've posted this before, but i'm hoping somethings change for the better.
Somberholt expansion review:
-Somberholt lockeds came in a variety, ranging from small, large and massive. it had good pet eggs, arcane crafting material for arcane armor, (that is obtained from looting a mythic armor from mausoleum). It also introduced heroic pets, which was a dope addition for the lockeds. It also had set gear accessories for a powerful set to farm the juicy mausoleum/graveyard dungeons).
-Somberholt expansion balanced PvP like never before, everyone had a chance to compete; Bringing in many new challengers. Damage was reduced for more armor, which really made it interesting & diverse.
-PvE was FILLED with valuable rewards and it felt like we were not wasting our time; We actually earned something while grinding. And the team work that was required in the mausoleum/graveyard dungeons was astounding. Mages took care of debuff enemies. Warriors took care of powerful aggro. Rogues took care of the big hunky enemies.
-Legendary weapons once again obtained good proc's & Crafting gears was worth the time.
-Pets were made useful in the dungeons; Like for example: Stampy, he would disable ressurected ferrix' shadow pools. Giving teammates a break from constant DoT damage.
-Leveling progression was worth the time, as you'd earn XP & loot valuble crafting materials, strong legendary gear and currency. It didn't take so much amounts of XP to level up too.
-The Somberholt tokens, for the chancel of light vendors had and to this day still has a lot of usage. It's so worth it as the vendor gears were strong & rewarding gold filled chests, coffers, former valuable juicy crafting materials.
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Now, here's the reviews of the swamp temple & Nightmare expansions:
-Swamp vendor had and still has nothing of value, no crafting materials, not even chests in the vendor. (Chests don't even drop from bosses.......PS: Not talking about lockeds...) And the required amount of tokens for the gears...just too much; Do not want. Not worth the trouble to spend days upon days, leveling up spirit gear with mediocre stats & proc
-Nothing of value in the normal swamp map. You're forced to directly loot Arcane & Set gear from elite festerfang maps.....there is no middle loot, like for example "Mythic/Legendary" to satisfy the time we've spent grinding......
-Nightmare vendor & maps....had almost nothing in them at all, no value for every player, no effort to be put into those. They are just a gold sink and not worth the time unfortunately. (Remove almost all nightmare maps, leave 1 nightmare map for all the achievements. Better save space inside AL. Trust me. Nightmare content is just dead weight.)
-The only good things of swamp & nightmare expansions are: Lv66/71 Arcane weapons, Lv66/71 arcane accessories, Lv71 arcane set. lv71 set gear. (Notice there isn't even spirit, mythic, legendary gear? see? We are forced to loot high tier loot....)
-Nightmare currency was scraped. I'm not even joking.
-Festerfang tokens barely....barely have any use. It exists just for underwhelming gear & mediocre buffs
-Festerfang red coin tokens have decent use, but for items you can already loot. And after you've bought like...all of the unstashable/untradeable token gears. (Mireguard helm, armor + Arcane ring/Amulet). That's about it. The tokens have no use anymore. And they're capped to 12 coins.
-Nightmare locked was decent, it had strong arcane weapons & accessories.
-Festerfang locked is so underwhelming and barely has any value in the market too. It lacks gear with worthy stats & most set proc's barely have anything useful. Not many good eggs too. The lockeds also didn't come in a variety to maintain its value. It was small & bland. Unfortunately.
This is just my opinion. Take it with a grain of salt.
Last edited by Flamesofanger; 06-22-2019 at 05:49 PM.
BUFF MAGES! Today's meta and style of gameplay doesn't require the traditional support that the mage class was created for. Mages are now turning to become a hard carry like the other two classes, and unlike those, mages have absolutely nothing to be desired for. Eg, rogues are desired for their high damage output while warriors are naturally built as a wall and can tank things, but mages have proven to become absolutely worthless since INT in itself really doesn't provide anything worthwhile as mages are naturally frail with no real damaging quality, and both the swamp temple challenges showed that very well.
My suggestions are as follows:-
1. Increase the base damage of every damaging skill by at least 5% and buff the INT stat in general to add +5 HP and +7 DPS for every stat point in INT.
2. The fire blast skill is hardly of even half it's previous value ever since masteries were introduced. Please bring back the previous skill of damaging 5-6 targets naturally, stunning all of them for 5s and taking DoT over that period of stunned time.
For masteries you can add an additional target, increase stun time by 1s and DoT increased by 2% for every mastery level.
3. Increase lighting strike's base crit% by 10% at all levels of skill upgrades and skill masteries, while boosting its base AOE damage chance by 15%.
4. Lower the cooldown of the heal spell and arcane shield skills by 5-7s each, while the duration for them stays the same as of this moment, respectively. Rogues' razor blades massively boosts their evasion while inflicting significant bleed on their targets, which has a very low cooldown. Frail mages shields and healing spells do nothing of the sort other than their primary use. The least you can do is reduce their cooldown times.
5. Increase the base damage due to explosion of the clock spell by 10% with a 30% chance to stun affected enemies.
6. Let the fire blast skill do an additional 10% damage to burnt/ignited enemies due to the arcane abilities of magma and slag alongside the regular effects of those respective abilities and my suggestions for the fire blast skill.
I feel these improvements upon implementation will bring a lot of parity and credibility to the mage class since these are minor details but ones that go a long way in the long run, especially for people who don't own op arcane gear.
I sincerely look forward to these suggestions being implemented as soon as the next major update.
Another suggestion regarding intra-guild friendly PvP.
Make a craftable guild battleground available for guildmates to use in order to indulge in friendly PvP with each other, for devising strats if any, for future guild battles. And the records for this friendly intra-guild PvP be kept and maintained in the respective guildhalls, as opposed to being displayed publicly like the current PvP (and PvE) records do upon inspection of said player. No achievement points be made available for intra-guild friendlies so people don't forget that there's other guilds to battle with as well. Also, make this in-guild battleground available for 3hrs only when a guild receives a guild battle request so that folks don't just hang around the guildhalls trying to pick on certain players.
Some of my thoughts...
Desert location for tavern
What can i say, i want build copy of cantina from Tatooine. Bonus from desert location - 10% movement speed
Fully white vanity
More levitating back vanities like sinister stew
Last edited by Marosok; 07-01-2019 at 11:17 AM.
Soo my freinds and i thought this would be cool and it could make players alot happier with the game
This is just an idea i think would really cool and helpful to people who have pets on chars they dont use and stuff.
So... What if you open an egg you can re egg it but its bound to that acc so you can re egg slot or open on a new char Think you could do this? would be super cool and i think make alot of people happy!
And if you want to make money out of it you could have one Free chance to re egg than if u open on another char you got to pay like 50 plat or something like that
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Another Suggestion i think would be very nice for low lv pvp. Lots are unable to find gear Could we bring back looting icescale epidemic and anceint druid eloia weps dws all the old legendary items that we use to loot from events back and loot them again It would be awesome!!
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- Housing is great and the furnishing drops plentiful but hard to sell because house slots are so limited and overpriced. Visiting otherwise high end player homes shows house after house with only 5 items. Home furniture slots sales? Increase? Lower price? Some remedy needed to make this interesting feature more popular.
- a PVP area within guildhalls for training classes, weapons testing, leadership battles, guild prize fighting events, etc. Extra points if it’s a Battle Disco Ball =)
Filters for guild member list and logfile. Once your guild is over 1000 members scrolling is crazy. Filters / sorting would be helpful for level range, class, last online (to more easily weed out inactives), location, rank
Having a way to sort items would greatly reduce the amount of scrolling needed to find an item. The picture gives a good idea of how items can be organized
Just gonna leave this here, I don't know if someone already suggested this lemme know
P.S. Don't mind my gears and gold, yeah I know
I think awakening is due for an update. There is a lack of control of what we want for our awakenings and because of this, an unnecessarily high amount of awakening gems are consumed. Once we unlock all slots for an item, we should be able to choose which slots we want to reroll, like how we are able to choose where we want to slot our jewels.
As for unlocking slots, either:
1.Awakening gems reroll all unlocked slots, with the chance of unlocking a slot. Once all slots are unlocked, players can choose which slot to reroll. (Basically just keep the current system until all slots are unlocked)
2. Unlocking slots cost currency. Example:
2nd slot unlock costs 5 awakening gems
3rd slot unlock costs 10 awakening gems
4th slot unlock costs 20 awakening gems
Note: I just used awakening gems as a placeholder
Last edited by Kaziscate; 07-17-2019 at 03:07 PM.
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