So this may be completely wrong, as my math days are a thing of the past, but i believe this is a somewhat accurate representation of the total amount of possibilities while awakening items.
There are roughly 130 different awakens for weapons, and a max of 4 awaken picks per Roll. The link should already have the numbers input for you. The link is to an online calculator that i found handy. This is given each awaken has the same possibility of rolling(which i doubt 100gl rolls the same as taunt chance.). Although i do agree that some awakens do not have the same chance to roll, it is being exaggerated here. You guys arent thinking about the extreme amount of possible rolls while awakening.
Again, i could be calculating this wrong, its 2am and im dead tired. I figured i would throw this out there and a math wiz can come by and correct me. The number does seem to be crazy high, im sure i am making a simple mistake but check the link if you're interested in probabilities that can be related to the awaken system.
https://www.hackmath.net/en/calculat...der=0&repeat=1
This sample was based off awakening an arcane weapon(4 for the amount of slots,130+- different awakenings). If you're lazy to check the link, the total amount off different sets of awakens i came across is 12.4 million.
A legendary weapon(2 slots/130+- awakenings) using the calculator above came up with 5,000 different sets of awakenings. Mythic was around 170,000 different sets.
The Edit: after a wink of sleep and some coffee i see that redundant awakens(a 400gl awakening would be calculated as seperate sets of outcomes, when to us its 1)will skew these numbers greatly, and my kindergarten math skills dont seem to hold up. I Believe to exclude repetition of awakens being counted as different outcomes, we take the total amount from the selection pool(awaken list) times the number of draws from said pool(our awaken slots)?
Anyways, im flailing around here and its way too early for i to be fixing this, but i lol'd at my above numbers
. Someone will undoubtedly fix it im sure.
Looking forward to a correction on this above!
-Thanks
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