Quote Originally Posted by |Ares| View Post
This update is a solid goodbye to people overstacking armor gears with speed sets in between also the ABOUT TIME death of old proc kind of gears working in pvp. Seriously glintstone set from Ren'gol expansion should finally be gone or stick to a lvl cap where people twink at right now. Same thing was with certain people having broken armor gears to switch in between just before dying. How is that fun to anyone?
Tanks with glintstone sets going at the back of the teamfight pulling and when supposed to die switching back to gears with armor to survive? If you're using 1 set manage to survive with it and stop calling it a skill at any point because it was boring to deal with.

Another thing is with rogues using speed set to rejoin the fight to then switch to gears with a rough difference of extra 3k armor to just run in between tanks to get a heal shield? Manage to survive with that speed set you're using then, stop relying on buffs (duskbringer dagger armor buff => balanced daggers) and procs of the weapons (frightful shiv and tainted set switch at 66 cap) that literally is just a stat-wise abuse to get advantage.

Get a set, determine how and when you want to use it and stick to the strategy.

This is from rogue class point of view, never personally abused switching sets even before hotbar slots were implemented. The majority of people complaining are the ones with average of hundreds of millions worth spare sets against people doing pretty fine with 1 set of gear. Hence why we can see the "for real -10000" opinions here.

This won't make PvP less active, it's gonna make it more skill based. Again about the time.
Once again great update +1
+1

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