I agree with Walie's eloquently formulated assessment of Fox as an assassin. And I want to build on that.
In the high-dmg Mythic endgame PvP and Twink Levels 22-40 (and I'd imagine QTR realms of twink PvP), Fox is doing well because she can kill within 2 seconds. With the recent addition of OPS she can compete in endgame.
Fox, as an assassin, always has a chance to strive in extremely high-dmg PvP environment. You want to look for an opening to engage and kill your opponent within 1-2 seconds.
Fox, as a bruiser, was played during 105 cap. It struggled because of the extremely high Bandage CD. Fights often lasted longer than 20 seconds and by that time every class except Fox would have their heal up for the 2nd time.
Another thing Fox struggled with was the 15s unstun of Evasion. (wildly problematic in coordinated teamfights)
It was often smarter to save Evasion for an inevitable stun and have another chance to rejoin the fight. Which is quite sad, because you essentially engaged on a fight without a vital buff.
Suggestions as how to make Fox viable: Evasion CD reduced to 11s. 10s uptime, 1s downtime.
Alternatively unstun moved to Fox Howl and CD increased from 5.5s to 8s.
Rage Tonic CD reduced to 22-23s. 20s uptime, 2-3s downtime.
Comparing this to Bird. Bird Evasion has 20s uptime, 22s CD, 2s downtime.
Focus has 20s uptime, 21s CD, 1s downtime. (skills on Lvl 10)
Avian Scream (unstun starting lvl 5?) 8s CD.
The cooldowns would scale down with levels starting at lvl 6 as it is done with Fury, Focus and Bird's Evasion.
This still leaves a 11s windown to punish Fox, while giving some mobility and flexibility regarding combat readiness.
Fox has this all-or-nothing playstyle, which lets her thrive in high-dmg-quick-kill type of PvP. With few cooldown changes the class could be more flexible in different PvP environments. For Fox to become universally viable it would need an AOE skill combo.
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