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    Default Horde gauntlet

    So player would be able to force start there public match And no cool down after waves sounds awesome. But will there be experience orbs, kits or drops of any kind and if so it would be kinda hard to collect the drop especially being under constant attacks as the waves become harder( without auto item loot kits) , so maybe add a stash that can be looting or a npc were u can collect all your items after the game is over?

    (And would it be endless waves or maybe a x amount of waves(can be completed). )——edited actually you did say endless wave my bad——and as the waves get harder should the drops get better to encourage players to try hard to make it as far as they can? And should there be a completion title that shows what wave you made it to?

    Yeah it would be fun if there no timer but we’re would the challenge be if someone decides to just lure one monster out at a time? (Single pulling would take forever gg) Should the mobs instant attack us or at least have a much larger Aggression range? And should the mobs have multiple random spawning locations to make it more difficult for players to be able to do the run with there alts in safe spots to get Multiple rewards?( no safe spots) also would be cool to have some high Priority monsters to kill that have summon like aoe (area of effects) damage pools that will kill a team if they just stand in it? This could easily give something for Assassins to deal with (fox)

    Should there be different difficulty modes? And should legendary vanity/pet/enchants/ exlir be usable?(these items give big damage,def, attack and other stats bonus)

    I wouldn’t mind if there was no rewards. It would be fun just to hop on ever now and then and play a match of hordes gauntlet. : )


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    Last edited by Hjable; 04-30-2020 at 03:49 PM.

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