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  Click here to go to the first Dev post in this thread.   Thread: Official Feedback - Honor PVP (Phase 1)

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    I think the honor gear should be a different color in our inventory. Its to hard to find and easily mistaken for junk gear.

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    Quote Originally Posted by ree View Post
    I think the honor gear should be a different color in our inventory. Its to hard to find and easily mistaken for junk gear.
    Just put it on favourites

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    Quote Originally Posted by Willl View Post
    You want more mana? Play mage.
    You want to survive more? play war
    You want to make high dmg on a single target? play rog

    Don't start asking "adjustment" to make your classes stronger again just cause the mages are usualy more silent, and there are less players of this class, so less voice.
    Let's start this thread fairly, I call other mages to speak too.

    I ve only plaied 1 match, as for now an increase of 25% movement speed would be appreciated (possibly trough skill passive). nothing near to the speed set (100ms is too much as other said it will be a bad addiction), and no speed granted freely, if you want be faster, need pay for your skills, since this pvp is FREE, pay for it using points on your build.

    No hate please, thank you.

    I ll play more matches now, if I ll change opinion playing more or have different feeback, i ll surely post
    100% agreed!!


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    Quote Originally Posted by Cinco View Post
    Good feedback! Please keep it coming.

    - On the issue of Mana: agreed. I've got an update that increases the amount of mana for Rogues and Warriors (such that they can rotate through a full complement of skills multiple times before needing to refresh their mana - like Sorcerers can currently do).
    - On the issue of Speed: let's take it slowly here (pun intended). I will add a small increase. Something in the neighborhood of +25% (plus the % you can get via Passive plus the multiplier you can get from Honor Guapo) improves the fun factor without throwing off the balance between spell ranges and cool-down periods. I'll reevaluate the movement speeds once we've had more feedback from the PvP community and more clash data to analyze.
    - On the issue of Pets: I love the idea of adding variety with companions... but much like the speed adjustments, I want to table this right now and return to it after we've made a few successful iterations on the equipment statistics balance :-)
    Appreciate this thank you. I hope we can reach at least 50%-100% movement speed by the end of the test.

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    Can warriors get more hp/armor? We get one shot in pvp. Can the honor gears be heroic too so they are at the top of our list in inventory? Honor the heroic.

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    Default Official Feedback - Honor PVP (Phase 1)

    More than 30% ms will just cause unfairness. That only favours those who have below 150 ping.

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    i cant even break the mages shield before they another one :v, btw anyone knows how the curse skill looks when casted i dont know when they use it v;

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    its a grey cloud over your head
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    Why razor shield didn't debuff mage curse? Or the curse can't be debuff?

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    Quote Originally Posted by Encryptions View Post
    Can warriors get more hp/armor? We get one shot in pvp. Can the honor gears be heroic too so they are at the top of our list in inventory? Honor the heroic.
    You dont get oneshot in pvp by a rog, im playing as mage atm and I dont get oneshot by rog, war has more hp and armor, try check in a vs if you think it's oneshot

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    Yeah nothing can break curse atm. Curse stops one side from attacking while rogues kill. Also my team took damage after horn so I'm not sure you can stop it.

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    Ok after some matches:

    Feedback 2
    -Matches are balanced: you must have all 3 classes in a team to win, and the double player of 1 of each class will still keep the match balanced (either the double is a war, a rog, or a mage).

    Implement +1: extend the honor pets to the original 36 pets, to make difference in fights keeping games balanced (pure pets, no slotting them)
    Implement +2: make the honor pets be lootable as eggs in the elite maps of arlor: 36 pets, 36 maps of arlor, they must drop exclusively from elite bosses
    Implement +3: extend it to FFA, CTF
    Implement +4: extend to battlegrounds
    Implement +5: leaderbords for pvp kills (tdm,ctf,ffa) with impossibility of dummy farming them, here an idea may work to avoid cheating
    - Accessible only for honor lv 76 (will make map OP full and none can dummy).

    Happy hunting!

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    Quote Originally Posted by capeo View Post
    Yeah nothing can break curse atm. Curse stops one side from attacking while rogues kill. Also my team took damage after horn so I'm not sure you can stop it.

    Did you try charging horn? its shield immunity upgrade (if im not wrong 2 secs) should stop it when it's working.

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    Quote Originally Posted by Willl View Post
    Ok after some matches:

    Feedback 2
    -Matches are balanced: you must have all 3 classes in a team to win, and the double player of 1 of each class will still keep the match balanced (either the double is a war, a rog, or a mage).

    Implement +1: extend the honor pets to the original 36 pets, to make difference in fights keeping games balanced (pure pets, no slotting them)
    Implement +2: make the honor pets be lootable as eggs in the elite maps of arlor: 36 pets, 36 maps of arlor, they must drop exclusively from elite bosses
    Implement +3: extend it to FFA, CTF
    Implement +4: extend to battlegrounds
    Implement +5: leaderbords for pvp kills (tdm,ctf,ffa) with impossibility of dummy farming them, here an idea may work to avoid cheating
    - Accessible only for honor lv 76 (will make map OP full and none can dummy).

    Happy hunting!
    I agree with everything. Except .2, either have them for platinum as-well or make them extremely easy to loot. Like eggzavior. Or STS just implement pets common-epic type only. Just my opinion.


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    Quote Originally Posted by Willl View Post
    Did you try charging horn? its shield immunity upgrade (if im not wrong 2 secs) should stop it when it's working.
    He said after horn*

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    Quote Originally Posted by THE GOLDEN KING View Post
    I agree with everything. Except .2, either have them for platinum as-well or make them extremely easy to loot. Like eggzavior. Or STS just implement pets common-epic type only. Just my opinion.


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    Or purchasable with vales?

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    Quote Originally Posted by THE GOLDEN KING View Post
    I agree with everything. Except .2, either have them for platinum as-well or make them extremely easy to loot. Like eggzavior. Or STS just implement pets common-epic type only. Just my opinion.


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    Yea for plats is fine aswell, altough I'm scared that if we allow to all common and epic, then people will start ask for more and more (higher pets), and we will end again with OP pets ruining all as it happened on the hardcore pvp twink xD

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    Quote Originally Posted by Polosam View Post
    He said after horn*

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    Aight thanks! Well I guess when shield is done it's normal to take damage .-.

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    Honor PvP is perfect right now.

    No more changes necessary.

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    Quote Originally Posted by Willl View Post
    Yea for plats is fine aswell, altough I'm scared that if we allow to all common and epic, then people will start ask for more and more (higher pets), and we will end again with OP pets ruining all as it happened on the hardcore pvp twink xD
    Maybe certain types of Pets common-epic. Like spitfire or ethyl, etc..


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