Quote Originally Posted by joopiduh View Post
1) You earn xp only on what you kill. Exp caps should still be on each dungeon.
2) When you die, you lose xp.
First, level 56 would have to be locked since you cannot gain any xp and a death would knock you back to 55 no matter what. Other than that it could be a solid plan. I think that higher levels would still help their friends, but they would try to soften an enemy up and allow the lower level to finish them off.