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    Luminary Poster Encryptions's Avatar
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    Quote Originally Posted by Iseenoobs View Post
    Hello everyone.

    I spent some time, but couldn't find such a thread or answers to some questions. I would like to make a discussion about all kinds of itemization or mechanics. Can maintain the thread as a wiki if it grows.
    My questions are:

    What is the crit cap?
    What is the armor cap?
    How is damage calculated? (Happyness bonus, boss/elite dmg, different kinds of damage elixir, skull wep procs and so on) Do they all stack or there is a different formula?
    What does stacking damage (happyness bonus) mean?

    Please provide information how you got to the answers.
    Best regards
    Crit cap 100%.
    https://youtu.be/qgjewuB0hbM
    Armor cap lv 76 is 8215. Confirmed by Futumsh, there is one person I know who knows how to calculate armor cap per level but won't say who or how.
    Damage is straight foward except pets' (stacking damage) which is trash.
    1000 damage with electra and doz axe proc. Electra 35% damage makes 1350 damage + doz axe proc 300% of 1350 = 4050.
    Now stacking. 1000 damage with 35% stacking and doz axe. Since its stacking its last. 1000x 300% is 3000 + 1000x .35 = 350+3000=3350 damage.
    The only good stacking damage is the 25% damage elixir. For base stat looks tbh.
    Boss damage elite damage. If you have 100k base damage attack and have 50% boss damage or 50% ed. 100k times .5 is 50k. Thats the extra damage then take 50k and add it to 100k now its 150k damage to bosses. Bosses and enemies do have armor migitation how ever you spell it so they take less damage which confused me marroos and jarrius once. Marroos had 200+ bd and 200k damage in evg yet was hitting the bosses for only 250k damage or less when we were thinking it should of been 600k+ because 200 bd of 200k dmg is 400k dmg plus 200k is 600k.
    Extra info - reflection. Reflection is always the first factor when taking damage. Futumsh said. This is godly op because ebon aegis does 2k% dmg reflection [20 times damage taken]. The damage intake line. Enemy hits you > random math number generated> reflection of 2000% is active reflects 2000% of damage taken to enemy> damage intake is deducted by armor etc then elixirs and pets dmg redu % and finally goes to your health. Lots of math into damage intake but an example.
    Take 10000 damage, 10000x 20 =200k damage reflect. Then 10000 damage × .8 for max armor dmg redu [80%]. You get 10000 - 8000= 2000 then say you have nekro on and it takes 40% dmg redu so 2000 times .4 = 800 and you take 1200 damage. Level 76 with eb aeg is 1000% dmg reflect.
    Sent from my SM-G892A using Tapatalk
    Last edited by Encryptions; 11-17-2020 at 02:04 AM.

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